Tag Archives: telepathy

A Survey of Psychic Powers Found in Fiction and History

Type of Psychic Table Resized

INTRODUCTION

Psychics have various mental powers including telepathy and clairvoyance.  Psychics are one of the few categories of characters of fiction that also seemingly appear in real life.  For example, people who fly would only appear on a list of fictional characters.  Whether or not historical psychics really had psychic powers is not within the scope of this article.  The focus on this investigation is to compare and contrast the sort of psychic powers one encounters dealing with psychics in history versus fiction.  Almost any power imaginable can be duplicated and given a psionic explanation.  This tendency to call just about any super powered hero a psychic because the term is “cool” is especially overdone in Japanese fiction. There needs to be some sort of system for determining what powers constitute psychic powers.  This article will focus on the five powers traditionally associated with psychics including mediumship, precognition, retrocognitiontelekinesis. and telepathy

ANIME

 

One of the most famous “comic book” psychics does come from Japan and is the anime titled Akira that in turn was based on a Manga series from Katsuhiro Otomo.  Akira is a powerful telekinetic who in turn evolves into a reality warper.  Elfen Lied is another anime telekinetic.  The following anime series deal with psychics with various powers: Psychic Academy, Telepathy Shōjo Ran, and Darker than Black: Kuro no Keiyakusha. The following anime characters have various powers: Almayce, Eva-Beatrice, Genocyber, Hiroto Sakurai, Mai Kuju, and Rion SteinerPokemon has several psychic creatures including: Cresselia, Deoxys, Misty’s Psyduck, Misty’s TogeticPorygonMai Taniyama has the power of retrocognition.  The following anime deal with mediumship: Ghost Hound, Ghost Hunt, Mokke, Natsume’s Book of Friends, and XxxHOLIC for a total of five.  Overall, there seem to be more psychics with the power of mediumship than in American comic books.  Arael is one of the few anime psychics that is only a telepath.  Probably the most famous computer game with psychics and an anime style is Psychic Force.  There is a tendency to label various superpowers such as magic and control of electricity as “psychic” in anime and these examples are not listed since I think this is a misuse of the term psychic.

AMERICAN COMIC BOOKS

There is a general perception that there are more psychic characters in comic books than in any other medium.  This investigation focused on comic book heroes in titles published by DC Comics and Marvel Comics.  This study did not look at Japanese comic books in depth which are generally referred to as Manga.  I am an avid reader of both American and Japanese comic books and do suspect psychics are more prominent in Japanese than American comic books and perhaps this would be a good subject of a future study.

However, the Manga industry is fragmented into dozens of large and small publishing companies unlike American comic books that are dominated by DC Comics and Marvel Comics.  Some Manga publishers can only be described as cottage industries in which the writer, artist and publisher are one person working out of an office.  Listing all the psychics in Manga would be a task only the most dedicated otaku would attempt.

The following 22 comic book characters in DC and Marvel comics have telepathy: Aqualad (DC), Aquaman (DC), Black Bolt (Marvel), Blindfold (Marvel), Cable (Marvel), Chamber (Marvel), Charles Xavier/Professor X (Marvel), Emma Frost/White Queen (Marvel), Jean Grey/Phoenix (Marvel), M.O.D.O.K. (Marvel), Martian Manhunter/J’onn J’onzz (DC), Miss Martian/M’gann M’orzz (DC), Nate Gray/X-Man (Marvel), Psimon (DC), Psylocke (Marvel), Rachel Summers/Marvel Girl/Phoenix (Marvel), Sage (Marvel), Saturn Girl (DC), Stepford Cuckoos (Marvel), Tempest (DC), The Goblin Queen (Marvel), Tomorrow Woman (DC).  The two most important telepaths in the DC universe are the Martian Manhunter and Saturn Girl.  The two most important telepaths in the Marvel universe are Professor X and Jean Grey.

The following five comic book characters in DC and Marvel comics have precognition: Ben Reilly (Marvel), Blindfold (Marvel), Clock King II (DC), Destiny (Marvel), Dream Girl (DC) and Midnighter (DC).  The most important character with precognition in the DC universe is Dream Girl.  The most important character with precognition in the Marvel universe is Destiny.

The following three DC and Marvel characters with the power of mediumship include Deadpool (Marvel), John Constantine (DC) and Wicked (Marvel).  John Constantine is by far the most important character in comic books with this power.  Mediumship may be more widespread as a super power in Japanese comic books that in general have a greater preoccupation with ghosts.

The following 13 comic book characters in DC and Marvel comics with the power of telekinesis include Cable (Marvel), Debrii (Marvel), Franklin Richards (Marvel), Hellion (Marvel), Jean Grey (Marvel), Justice (Marvel), Maxima (DC Comics), Nate Grey (Marvel), Psylocke (Marvel), Rachel Summers (Marvel), Raven (DC), Superboy, Kon-El version (DC), and Tomorrow Woman (DC).

Superboy is the most important telekinetic in the DC universe.  Jean Grey is the most important telekinetic in the Marvel universe.  The Kon-El version of Superboy is a good example how even the varied powers of Superman can be duplicated via a psionic mechanism and over the time the border between psionic, none psionic and magically based powers becomes meaningless and comic book fiction suffers as believability suffers.  In the opinion of the author, superpowers and their own internal logic is one of the foundations of creating a suspension of belief in the medium of comic books.

I think this is a good a juncture as any to mention my one giant peeve about telekinesis as a superpower.  The following formula describes how kinetic energy works:

kinetic energy formula

In the above formula, “m” equals mass and “v” equals velocity.  The above formula means that a small object traveling a very high speed can do a lot more damage than a large object traveling at a low speed because velocity is squared.  This is one of the principles behind martial arts which I have studied (see Fox Martial Arts Taxonomy).  If you can learn the increase the speed of your kick or punch then you can increase the force of your kick or punch exponentially.  Also if you can put a lot of energy into a small area of your fist, two or three knuckles rather than all your knuckles, then the pounds per inch increase dramatically and you break bone in a small area rather than hitting a large area with insufficient force to break/penetrate bone and tissue.  The basic principles of kinetic energy and martial arts have a special relevance to telekinetic combat!

Invariably comic book characters are shown using great effort to move a single large object while able to throw small objects at great speed without effort.  This suggests that telekinesis, unlike muscle energy, allow the user to take advantage of the loop holes of the laws of kinetic energy more efficiently.  You cannot easily double the speed of your muscle action, this takes years of practice, but in a telekinetic world this is entirely possible with little practice.  Therefore, instead of throwing boulders at your opponent, a telekinetic would be better of throwing small rocks or better yet, super sharp barbed needles made out of adamantium towards vital organs. Needles are hard to block and at sufficient speeds can penetrate deeply into hard to kill super heroes that are partially invulnerable. Barbed needles with poisons on them, Green Kryptonite for Superman for example, would make even more sense.  I am waiting for a supervillain that uses his or her telekinesis in an intelligent manner. I guess the superhero can coat his/her needles with a tranquilizer and aim for none vital organs.

Also, any comic book character with any brains with telekinesis would sign up to study the use of trick arrows with Hawkeye (Marvel) or Green Arrow (DC) immediately since you could make your trick arrows go faster and more accurately with telekinesis and would be a superhero archer on steroids with telekinesis.  Hawkeye has been known to go up against Iron Man.  Green Arrow has been known to go up against Superman albeit with arrows that released Green Kryptonite in the Dark Knight series.

The following nine comic book characters in DC and Marvel comics with the power of retrocognition include Blindfold (Marvel), Captain Comet (DC), Dream Girl (DC), Magik (Marvel), Saturn Girl (DC), Silver Surfer (Marvel), Talisman (Marvel), Tarot (Marvel) and Terror Inc. (Marvel).  Dream Girl and Saturn Girl are important psychics in the DC universe but rarely use retrocognition.  Terror Inc. in the Marvel universe absorbs the memories and skills of other via the grafting of body parts and retrocognition is a central power this character uses in an interesting manner.

The following three American comic book characters that are clearly psychics have various psychic powers: Professor X, Jean Grey and Saturn Girl.  There is a history of psychics in Marvel comic books progressing towards reality warping.  Psychics can at first throw boulders around and then as they evolve can control the very nature of reality.  The following characters, not all clearly psychics, Jean Grey, Onslaught, Proteus and Franklin Richards over at Marvel Comics have all gone through this evolution.  The big exception to the psychic path to reality warping at Marvel would be the Beyonder.  Beings with the power cosmic can also warp reality but generally not to the same extent as a psychic that has evolved to the level of reality warping.  Why does Marvel turn psychics into reality warpers?  Perhaps wavy lines showing telepathy or telekinesis are not very impressive visually.  A five spread page of character warping the very nature of reality is interesting visually and easily done in a comic book.  Psychic powers do not lend themselves to an over the top visual display that is the forte of the comic book as a medium.  Ironically, the best reality warping visual display was done at DC not at Marvel.  The Joker becomes Emperor Joker by stealing the powers of Mr. Mxyzptlk and the miniseries based on this premise is a visual delight if not a logical delight.  DC Comics is more likely to use magic and/or mystic origins rather than psychic powers to explain the reality warping superpower (Bat-Mite, Mr. Mxyzptlk, and the Spectre).

HISTORICAL

Allison DuBois

Allison DuBois Historical

Psychic Power: Mediumship

Cassandra of Troy

Cassandra of Troy

Psychic Power: Precognition

Edgar Cayce

Edgar Cayce

Psychic Power: Retrocognition

Grigori Rasputin

Grigori Rasputin

Psychic Power: Precogntion

Jeane Dixon

Jeane Dixon

Psychic Power: Precognition

Joan of Arc

Joan of Arc

Psychic Power: Precognition

Miss Cleo

Miss Cleo

Psychic Power: Precognition

Nostradamus

Nostradamus

Psychic Power: Precognition

Paul the Octopus

Paul the Octopus

Psychic Power: Precognition

Pythia (The Oracle of Delphi)

The Oracle at Delphi

Psychic Power: Precognition

Uri Geller

Uri Geller

Psychic Power: Telekinesis

MOVIES

Carl Jenkins in Starship Troopers

Carl Jenkins in Starship Troopers

Psychic Power: Telepathy

Carrie White in Carrie

Carrie White in Carrie

Psychic Power: Telekinesis

Cole Sear in The Sixth Sense

Cole Sear in The Sixth Sense

Psychic Power: Mediumship

Cris Johnson in Next

Cris Johnson in Next

Psychic Power: Precognition

Darryl Revok in Scanners

Darryl Revok in Scanners

Psychic Power: Telekinesis

Emma Frost in X-Men: First Class

Emma Frost in X-Men

Psychic Power: Telepathy, Mind Control

Fiver in Watership Down

Fiver in Watership Down

Psychic Power: Precognition

Inspector Frederick Abberline in From Hell

Inspector Frederick Abberline in From Hell

Psychic Power: Precognition

Jean Grey in X-Men Film Series

Jean Grey in X-Men

Psychic Power: Telepathy, Telekinesis

Jeremy “Powder” Reed in Powder

Jeremy Powder Reed in Powder

Psychic Power: Telepathy

Joan of Arc in Several Movies

There have been almost 40 movies about Joan of Arc!  For the purposes of this survey, Joan of Arc has only been counted once.

Psychic Power: Precognition

Johnny Smith in The Dead Zone

Johnny Smith in The Dead Zone

Psychic Power: Precognition, Retrocognition, Telepathy

Lyn Cassady in Men Who Stare at Goats

Lyn Cassady in Men Who Stare at Goats

Psychic Power: Telekinesis, Remote Sensing

Nick Marshall in What Women Want

Nick Marshall in What Women Want

Psychic Power: Telepathy (women only)

Oda Mae Brown in Ghost

Oda Mae Brown in Ghost

Psychic Power: Mediumship

Professor X in X-Men

Professor X in X-Men

Psychic Power: Telepathy, Mind Control

River Tam in Serenity

River Tam in Serenity

Psychic Power:

Tangina Barrons in Poltergeist

Tangina Barrons in Poltergeist

Psychic Power: Mediumship

The Oracle in The Matrix

The Oracle in The Matrix

Psychic Power: Precognition

Tia Dalma in Pirates of the Caribbean

Tia Dalma in Pirates of the Carribean

Psychic Power: Precognition

Zoltar in Big

Zoltar in Big

Psychic Power: Precognition, Reality Warping

TV

Allison DuBois in Medium

Allison DuBois in Medium

Psychic Power: Mediumship, Retrocogntion, Precognition

Carl Jenkins in Roughnecks: Starship Troopers Chronicles

Psychic Power: Telepathy

The Champions

The Champions

Psychic Power: Telepathy, Precognition

Rose Red

Psychic Power: Telepathy, Telekinesis, Retrocognition, Remote Viewing, Psychometry, Automatic Writing

Johnny Smith in The Dead Zone

Johnny Smith in The Dead Zone

Psychic Power: Precognition, Retrocognition, Telepathy

Matt Parkman in Heroes

Matt Parkman in Heroes

Psychic Power: Telepathy

Melinda Gordon in Ghost Whisperer

Melinda Gordon in Ghost Whisperer

Psychic Power: Mediumship

Professor X in X-Men

Psychic Power: Telepathy, Mind Control

River Tam in Firefly

Psychic Power: Telepathy, Precognition

Time Prophet in Lexx

Time Prophet Lexx

Psychic Power: The Time Prophet believes time is cyclical so by seeing the last Big Bang cycle, she can see the “future”.  This means her power is retrocognition but manifests itself as precognition.

CONCLUSION

Fictional psychics are much more likely to display psychometry, telepathy and telekinesis than historical psychics. Historically, most psychics have visions of a clairvoyant nature.  A skeptic might argue that this is true because clairvoyance is an easier power to fake than other psychic powers.  There is something called the Jeane Dixon effect.  People tend to remember a few correct predictions and forget many wrong predictions.

Movies (21 psychics) appear to use psychics as a plot device lot more than TV (9 psychics).  The movies Carrie and Scanner, and X-Men: The Last Stand used telekinesis to create huge extended visual spectacles. Presumably the more limited budgets of TV shows means such spectacles are less likely.

The total number of psychics in American comic books (52) dwarfs the number in the other categories.  One explanation is that the sheer volume of material in comic books is so much larger than movies and TV that more psychics would follow.  The X-Men were a comic book that introduced psychic superheroes in an important ongoing series.  Professor X and Jean Grey were both psychics in the X-Men series and soon psychic superheroes began to become a regular part of the American comic book landscape.  American comic books generally copy Hollywood movies and American TV but this might be one case in which movies and TV took their cues from comic books and the X-Men comic book in particular.  Comic books and anime regularly make use of telekinetic/reality altering fight scenes that would be very costly on film but are relatively easy and cheap to do in the comic book media.  Akira is a Japanese anime adapted from a comic book that is probably the best example of over the top telekinetic scenes that would be too expensive to do using live action film.

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What if Comics 2: The Dark Psi Lords

The Dark Psi Lords is one of the most nefarious villains for hire organizations and specialize in parallel Earth invasions. Individually each member can bring chaos to a country.  Together they can plunge an entire world into chaos and are often hired by an Earth from one dimension to invade an Earth from another dimension to destroy the enemy psychologically as a prelude to actual invasion.  Each member is a master of manipulating a particular psychological weakness.  Their means are devious but effective.

 

Green Alienator

Their leader, the Green Alienator is a former professor and blogger, who discovered he has the ability start a war, battle or conflict between any two parties via a few well planted communications.  The Green Alienator has both limited telepathy, technopathy and hyperkinesic perception (HKP).  This is an unusual combination of psi powers. 

 

After arriving at an Earth, he can read the minds of the inhabitants and plan a strategy to increase divisions on the target Earth.  He cannot read minds word for word.  He can read about every third to seventh word of a subject.  These are words that have more emotional intensity.  Words that are emotionally important to the subject are easier to read than words that are not emotionally important to the subject. A typical reading will yield something like:

 

“I _ _ _ _ bought _ _beer.”

 

Translation:

 

“I was at the supermarket and bought a beer.”

 

The Green Alienator does sense blanks in the communication clearly.  The Green Alienator can sense the subject cares about beer a great deal.  Since the Green Alienator is aware of which words are generally of low emotional intensity, he has learned to fill in the blanks.

 

The Green Alienator has turned his telepathic weaknesses into a strength.  Since, he can only read minds sufficiently to figure out which words trigger emotions, his semantic knowledge of the emotional significance of words on the target Earth is soon quite large.  The Green Alienator prefers to use the internet communication system of the Earth under attack. 

 

As mentioned, the Green Alienator also has limited technopathic abilities.  Unlike more powerful technopaths, the Green Alienator cannot create brand new technologies or gadgets but can only use an Earth’s existing electronic technology in an optimal manner.  The Green Alienator can easily set up an internet based communication system that will reach millions within a month upon arriving at a target Earth.  The Green Alienator has been exposed to the electronic communications technology of dozens of Earths. These systems are often more technologically advanced than the target Earth so he can seem to be inventing new technology when this is not actually the case.  This combination of ability and knowledge allows the Alienator to create a marketing empire very quickly on the target Earth with financial resources that the Lords can use to their advantage for their mission.  The Green Alienator also uses his technopathy to create false electronic identities for himself and his fellow Lords. 

The Green Alienator has HKP is a form of body language perception.  The person with HKP can read body language to an extreme extent and can basically tell the mood of someone and if they are lying (http://foxhugh.com/2008/03/).

The Green Alienator does not generally contact his counterpart on the target Earth, when they exist, since this has been found to be both confusing and painful.  His counterparts generally have just enough telepathy, technopathy and HKP to have some empathy for his situation but not enough psychic power to be useful.  Later they get in the way.  They want to help him but don’t understand he has crossed the line to full blown villainy.  Killing your counterpart in such situations is not easy.  Once upon a time the Green Alienator was a very different person and his counterparts cannot or will not understand what he has become!

 

The Green Alienator will contact the counterparts of former lovers and his two ex-wives when they were younger, while disguised and enjoys having an experience that is both new and old at the same time.  Seduction becomes easier after practice with a counterpart many times over but each counterpart is just a little bit different.  The Green Alienator also seduces women who will become famous movie stars before this is the case.

 

Overall, the Lords have access to technology that is 10-30 years more advanced than that of the target Earth. .The Green Alienator has a paunch and this causes enemies to underestimate his martial arts skills which are considerable due to his HKP and penchant for lethal gadgets.  The Alienator does keep covert weapons on his person.  His green cargo vest, that he often wears, seems to be of a normal fabric but is actually made of an advanced form of spider silk (http://news.nationalgeographic.com/news/2005/01/0114_050114_tv_spider.html).  The vest is essentially bullet proof and knife proof.  The vest is generally filled with various gadgets that look like one thing but are something else.  The Green Alienator can sense when someone is about to attack.   The Green Alienator can also sense how the person will attack i.e. a kick or punch since he can read the tensing of muscles that generally comes ahead of an attack and will have the appropriate gadget ready to take out his opponent even before the opponent attacks.

The Green Alienator always carries a sonic screwdriver (http://en.wikipedia.org/wiki/Sonic_screwdriver) in the form of a Mont Blanc pen.  The Green Alienator stole this technology from Dr. Who (http://en.wikipedia.org/wiki/Doctor_Who) before fleeing Dr. Who’s dimension. The visit was an accident since the Lords have a policy of avoiding super heros as much as possible.

 

Having lived on many particular Earths, all three Lords have developed a “what if” view of history that is difficult with those without interdimensional travel to understand.  The Green Alienator can often predict how a particular cultural, political, or economic event will unfold and could write a formal academic treatise on the subject but does not do so since the knowledge dangerous in the hands of another.

 

Smiling Naysayer

The second Lord is the Smiling Naysayer.  The  Smiling Naysayer can come up with a thousand reasons why any action, project or even train of thought will fail and that the best course of action is to do nothing.  The Smiling Naysayer styles himself a type of bard.  In the case of the Alienator the words used are important rather than how they are communicated.  In the case of the Bard the opposite is true.   With his psychic power he can make the most outrageous argument seem sensible.  Generally, the Green Alienator sets up a talk show that the Smiling Naysayer can use as his forum.  The Green Alienator manipulates the stats of that Earth’s Nielsen Ratings (http://en.wikipedia.org/wiki/Nielsen_Ratings)

so that the  show is a hit and people watch hits in turn making the show and actual hit.

 

The  Smiling Naysayer can truly convince the enemy that” resistance is futile” via his talk show, unlike the physically formidable Borg but psychological idiots, the Borg(http://en.wikipedia.org/wiki/Borg_(Star_Trek)) that use the same sentence to no effect.  Despite making fun of the Borg, the league generally stays clear of universes that contain the Borg anywhere near the Earth in the 20th century.

 

A typical combination tactic by the Alienator and the  Smiling Naysayer is for the Alienator to start a war between two nation states and for the  Smiling Naysayer to destroy the will to fight of the stronger nation state.  Typically the Lords uses this strategy to get the equivalent of France to conquer the target Earth, one nation at a time, by having the French conquer successively stronger countries until seemingly impossibly, the French have conquered the Earth.  Then the invading Earth takes out France and takes over the whole already conquered Earth.  An Earth governed by single weak state is much more easily invaded than an Earth with many strong nation states.  This strategy was devised and perfected by the Alienator and the client Earth generally goes along with his advice. 

 

If at any point you think France is taking over your world then you are probably the target of interdimensional invasion!

 

The  Smiling Naysayer is not a technopath  but will use advanced technology, when necessary, to accomplish his mission.  The Naysayer prefers to use pubs as his forum for nay saying which is effective against leaders of the target Earth.  If the Naysayer invites you to a pub to drink then the chances are pretty much zero you will say no to the invitation.  The  Smiling Naysayer can cause Mormons to go to a pub and have a beer.

 

This ability to talk anyone in a pub to do anything means he can’t reach the masses of a target Earth.  The  Smiling Alienator can help spread the Naysayers message through technological means but this is not as effective.  Communication between the Alienator and the Naysayer is generally keep do a minimum during a mission, to keep their cover, but after having conquered so many Earths together this is not a problem.  The  Smiling Naysayer takes on many guises but generally keeps his trade mark Harry Potter glasses, a shaved head and is always smiling even when giving the worst assessment of a situation. 

 

The  Smiling Naysayer will look up his counterpart under disguise and they generally have a good time drinking at a pub.  The  Smiling Naysayer avoids meeting the counterpart of his wife and son since this brings up painful memories of his abandoning them in other to seek his fortune as a Psi Lord.  He will look up counterparts to the drinking partners he knew a long time ago on his Earth.

 

The Dark Purple Fog

The third member of the Lords is the Dark Purple Fog.  Unlike the other Lords, the Dark Fog will not try to disguise his appearance in the least.  The Dark Purple Fog is literally surrounded by a dark purple fog that is perceptible to psychics but not to most normal human beings but to some extent blurs his appearance.  People can remember his presence but have a hard time describing his features in any detail.  The Dark Purple Fog can move the fog away from himself and those under the fog find themselves feeling depressed, anxious, angry and eventually descend into madness if the fog is not lifted.  When the fog is moved his features can be seen by an observer in detail.  The Dark Purple Fog is the most powerful member of the league in terms of sheer raw psi energy but is only partially protected from the effects of his dark fog and this causes him to often act erratically. 

 

The Dark Purple Fog considers the use of electronic media by the Green Alienator or conversation by the Smiling Naysayer as being far inferior to his dark fog.  The Dark Purple Fog is also anti-technology and only uses the advanced technology that the Lords have if forced to.  The Dark Purple Fog has some contempt for the other Lords and privately wonders if he would be happier in a super hero universe which the other Lords have an extreme aversion to.  The Dark Purple Fog is becoming more powerful and is slowly developing telekinetic powers.  He can use his dark purple fog to lift objects the size of a baseball.  The other two Lords use a combination of their limited powers, talents and technology to achieve their ends.  The Dark Purple Fog loves how he can cause chaos with his power alone without the aid of talents or technology. 

 

The Dark Purple Fog actively looks for his target Earth counterpart and tries to enlighten him but his power generally goes out of control and he only hurts his counterpart.  Incredibly he lifted his counterpart, the last time he had such a meeting, and slammed him into the ground leaving him unconscious.  Generally his counterparts have low level blue collar jobs and have never left Alice Springs, Australia and cannot comprehend interdimensional travel.  Since the dark fog shrouds his features, they do not realize he is a physical duplicate until the dark fog engulfs them and at that point they really don’t care. 

 

Why the Dark Purple Fog has his power and none of his counterparts do is a mystery but one commonality is that none of his counterparts went down the dark and devilish road of Dungeons and Dragons (D&D). 

 

As we all know D&D is just a thinly disguised sequence and set of spells designed by Satan to set in motion the end of days.

 

The Dark Psi Lords started when the Smiling Naysayer, not the  Smiling Naysayer back then, said the words of a particular piece of D&D text while…

 

No I draw the line right here!  If I describe what happened then three more Dark Psi Lords might pop up!

 

This information is classified!*

 

The Dark Purple Fog will seek out a particular bully counterpart in Alice Springs that bullied him on his Earth and torture him with the dark fog for longer and longer periods until destroying his psyche.

 

Under optimal conditions the Dark Purple Fog can project a fog about the size of Hawaii and once caused an island about this size in to fall into deep depression and ultimately madness without intending to do this before he mastered control of his power.  This island was in East Asia and is where the Lords met each other before they became Lords. 

 

This information is also classified. **

 

The combination of the psychic assault of the Naysayer on the leadership of a country and the Dark Purple Fog on a city under attack means that by the time the French arrive to invade the New York City, there is no will to resist.  The  Smiling Naysayer and Dark Purple Fog do not get along and the Green Alienator often finds himself in the ironic position of mediator between the other two Lords.

 

The Lords have an ultimate weapon.  This weapon is totally life like androids from one the West World dimensions.  The Lords are aware of the LMDs of the Marvel dimensions but do not venture in such realms.  The Lords secretly replace major political and financial leaders with androids under their control.  The Alienator uses the financial resources of whatever telecommunications empire he has to create the androids secretly. 

 

The Green Alienator has a personal interest in this technology since he has over time become addicted to the company of sexbots which act as personal constant from his travels from Earth to Earth.  The Green Alienator generally arrives at an Earth with an entourage of sexbots that acts as his agents and bodyguards as well as personal servitors in every way imaginable.

 

Each Lord calls himself a Lord because each one is the secret overlord of an Earth that they rule through a combination of covert androids and advanced psychological technologies.  Between missions the Lords decided it was time to do some conquest of their own.  There are a series of Earths in which Spain remained the dominant power and had no English industrial revolution.  Spain rules the world with an iron hand with the equivalent of 17th century technology in 1999.  The Lords targeted three Earths were Spain ruled the world.

 

The Green Alienator has many palaces on his Earth with extensive harems. The Alienator maintains enormous armies of cyborgs in secret locations around his Earths to prevent rebellion but mostly to prevent the sort of invasions they have facilitated.  The Green Alienator did steal a terminator from a terminator universe and even upgraded this already formidable weapon.  The Green Alienator also stole technology from a Matrix Earth and uses this technology for both recreational purposes and to explore his “What if” philosophy via simulations.  A primitive version of his thoughts has been posted on a blog on his home i.e. the Earth he was born on. He rarely visits this Earth and an android takes his place on his “home” Earth.

 

The Smiling Naysayers Earth has the most extensive global network of pubs of any Earth the Lords have visited, that he owns, complete with covert teleportation equipment that allow him to go from any pub he owns to any other pub.

 

What the Dark Purple Fog has done to his Earth is shrouded in mystery since he has never invited the other two Lords over despite the fact that the Green Alienator and Smiling Naysayer often visit each other at their respective Earth’s.  The two other Lords suspect the worst but are wary of the Dark Purple Fogs power and do not want to endanger their lucrative partnership despite their misgivings.  The Dark Psi Lords are among the most successful villains in the multiverse as their Lord status proves. 

 

How many super villains actually rule an Earth despite countless attempts to do so?  In this sense the Lords have been more successful than such noteworthy super villains as Dr. Doom and Lex Luthor.  Initially, the Dark Psi Lords would take about three years to take over an Earth but over time have become more sophisticated in their methods and with the addition of more and more technology from more and more Earths have become more and more powerful.  The Psi Lords can generally conquer a, none super hero, Earth in about a year. 

  

However, the Dark Psi Lords recognizes its limitations and will turn down assignments that are deemed too dangerous.  This includes any universe with super heroes and missions to far into the future where they might not have a technological edge.  Only the Dark Purple Fog has a level of super power that would give him any sort of status in super hero universe.  The Green Alienator and Smiling Naysayer are quite aware via secondary evidence, such as comic books, all interdimensional travelers knows that comic book writers and artists are interdimensional telepaths, that powers not talents and technology rule super hero Earths.  An offer to facilitate the invasion of the Earth that is inhabited by the Authority was turned down after a hearty laugh by the trio. 

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