Tag Archives: Martial arts

A Survey of Psychic Powers Found in Fiction and History

Type of Psychic Table Resized

INTRODUCTION

Psychics have various mental powers including telepathy and clairvoyance.  Psychics are one of the few categories of characters of fiction that also seemingly appear in real life.  For example, people who fly would only appear on a list of fictional characters.  Whether or not historical psychics really had psychic powers is not within the scope of this article.  The focus on this investigation is to compare and contrast the sort of psychic powers one encounters dealing with psychics in history versus fiction.  Almost any power imaginable can be duplicated and given a psionic explanation.  This tendency to call just about any super powered hero a psychic because the term is “cool” is especially overdone in Japanese fiction. There needs to be some sort of system for determining what powers constitute psychic powers.  This article will focus on the five powers traditionally associated with psychics including mediumship, precognition, retrocognitiontelekinesis. and telepathy

ANIME

 

One of the most famous “comic book” psychics does come from Japan and is the anime titled Akira that in turn was based on a Manga series from Katsuhiro Otomo.  Akira is a powerful telekinetic who in turn evolves into a reality warper.  Elfen Lied is another anime telekinetic.  The following anime series deal with psychics with various powers: Psychic Academy, Telepathy Shōjo Ran, and Darker than Black: Kuro no Keiyakusha. The following anime characters have various powers: Almayce, Eva-Beatrice, Genocyber, Hiroto Sakurai, Mai Kuju, and Rion SteinerPokemon has several psychic creatures including: Cresselia, Deoxys, Misty’s Psyduck, Misty’s TogeticPorygonMai Taniyama has the power of retrocognition.  The following anime deal with mediumship: Ghost Hound, Ghost Hunt, Mokke, Natsume’s Book of Friends, and XxxHOLIC for a total of five.  Overall, there seem to be more psychics with the power of mediumship than in American comic books.  Arael is one of the few anime psychics that is only a telepath.  Probably the most famous computer game with psychics and an anime style is Psychic Force.  There is a tendency to label various superpowers such as magic and control of electricity as “psychic” in anime and these examples are not listed since I think this is a misuse of the term psychic.

AMERICAN COMIC BOOKS

There is a general perception that there are more psychic characters in comic books than in any other medium.  This investigation focused on comic book heroes in titles published by DC Comics and Marvel Comics.  This study did not look at Japanese comic books in depth which are generally referred to as Manga.  I am an avid reader of both American and Japanese comic books and do suspect psychics are more prominent in Japanese than American comic books and perhaps this would be a good subject of a future study.

However, the Manga industry is fragmented into dozens of large and small publishing companies unlike American comic books that are dominated by DC Comics and Marvel Comics.  Some Manga publishers can only be described as cottage industries in which the writer, artist and publisher are one person working out of an office.  Listing all the psychics in Manga would be a task only the most dedicated otaku would attempt.

The following 22 comic book characters in DC and Marvel comics have telepathy: Aqualad (DC), Aquaman (DC), Black Bolt (Marvel), Blindfold (Marvel), Cable (Marvel), Chamber (Marvel), Charles Xavier/Professor X (Marvel), Emma Frost/White Queen (Marvel), Jean Grey/Phoenix (Marvel), M.O.D.O.K. (Marvel), Martian Manhunter/J’onn J’onzz (DC), Miss Martian/M’gann M’orzz (DC), Nate Gray/X-Man (Marvel), Psimon (DC), Psylocke (Marvel), Rachel Summers/Marvel Girl/Phoenix (Marvel), Sage (Marvel), Saturn Girl (DC), Stepford Cuckoos (Marvel), Tempest (DC), The Goblin Queen (Marvel), Tomorrow Woman (DC).  The two most important telepaths in the DC universe are the Martian Manhunter and Saturn Girl.  The two most important telepaths in the Marvel universe are Professor X and Jean Grey.

The following five comic book characters in DC and Marvel comics have precognition: Ben Reilly (Marvel), Blindfold (Marvel), Clock King II (DC), Destiny (Marvel), Dream Girl (DC) and Midnighter (DC).  The most important character with precognition in the DC universe is Dream Girl.  The most important character with precognition in the Marvel universe is Destiny.

The following three DC and Marvel characters with the power of mediumship include Deadpool (Marvel), John Constantine (DC) and Wicked (Marvel).  John Constantine is by far the most important character in comic books with this power.  Mediumship may be more widespread as a super power in Japanese comic books that in general have a greater preoccupation with ghosts.

The following 13 comic book characters in DC and Marvel comics with the power of telekinesis include Cable (Marvel), Debrii (Marvel), Franklin Richards (Marvel), Hellion (Marvel), Jean Grey (Marvel), Justice (Marvel), Maxima (DC Comics), Nate Grey (Marvel), Psylocke (Marvel), Rachel Summers (Marvel), Raven (DC), Superboy, Kon-El version (DC), and Tomorrow Woman (DC).

Superboy is the most important telekinetic in the DC universe.  Jean Grey is the most important telekinetic in the Marvel universe.  The Kon-El version of Superboy is a good example how even the varied powers of Superman can be duplicated via a psionic mechanism and over the time the border between psionic, none psionic and magically based powers becomes meaningless and comic book fiction suffers as believability suffers.  In the opinion of the author, superpowers and their own internal logic is one of the foundations of creating a suspension of belief in the medium of comic books.

I think this is a good a juncture as any to mention my one giant peeve about telekinesis as a superpower.  The following formula describes how kinetic energy works:

kinetic energy formula

In the above formula, “m” equals mass and “v” equals velocity.  The above formula means that a small object traveling a very high speed can do a lot more damage than a large object traveling at a low speed because velocity is squared.  This is one of the principles behind martial arts which I have studied (see Fox Martial Arts Taxonomy).  If you can learn the increase the speed of your kick or punch then you can increase the force of your kick or punch exponentially.  Also if you can put a lot of energy into a small area of your fist, two or three knuckles rather than all your knuckles, then the pounds per inch increase dramatically and you break bone in a small area rather than hitting a large area with insufficient force to break/penetrate bone and tissue.  The basic principles of kinetic energy and martial arts have a special relevance to telekinetic combat!

Invariably comic book characters are shown using great effort to move a single large object while able to throw small objects at great speed without effort.  This suggests that telekinesis, unlike muscle energy, allow the user to take advantage of the loop holes of the laws of kinetic energy more efficiently.  You cannot easily double the speed of your muscle action, this takes years of practice, but in a telekinetic world this is entirely possible with little practice.  Therefore, instead of throwing boulders at your opponent, a telekinetic would be better of throwing small rocks or better yet, super sharp barbed needles made out of adamantium towards vital organs. Needles are hard to block and at sufficient speeds can penetrate deeply into hard to kill super heroes that are partially invulnerable. Barbed needles with poisons on them, Green Kryptonite for Superman for example, would make even more sense.  I am waiting for a supervillain that uses his or her telekinesis in an intelligent manner. I guess the superhero can coat his/her needles with a tranquilizer and aim for none vital organs.

Also, any comic book character with any brains with telekinesis would sign up to study the use of trick arrows with Hawkeye (Marvel) or Green Arrow (DC) immediately since you could make your trick arrows go faster and more accurately with telekinesis and would be a superhero archer on steroids with telekinesis.  Hawkeye has been known to go up against Iron Man.  Green Arrow has been known to go up against Superman albeit with arrows that released Green Kryptonite in the Dark Knight series.

The following nine comic book characters in DC and Marvel comics with the power of retrocognition include Blindfold (Marvel), Captain Comet (DC), Dream Girl (DC), Magik (Marvel), Saturn Girl (DC), Silver Surfer (Marvel), Talisman (Marvel), Tarot (Marvel) and Terror Inc. (Marvel).  Dream Girl and Saturn Girl are important psychics in the DC universe but rarely use retrocognition.  Terror Inc. in the Marvel universe absorbs the memories and skills of other via the grafting of body parts and retrocognition is a central power this character uses in an interesting manner.

The following three American comic book characters that are clearly psychics have various psychic powers: Professor X, Jean Grey and Saturn Girl.  There is a history of psychics in Marvel comic books progressing towards reality warping.  Psychics can at first throw boulders around and then as they evolve can control the very nature of reality.  The following characters, not all clearly psychics, Jean Grey, Onslaught, Proteus and Franklin Richards over at Marvel Comics have all gone through this evolution.  The big exception to the psychic path to reality warping at Marvel would be the Beyonder.  Beings with the power cosmic can also warp reality but generally not to the same extent as a psychic that has evolved to the level of reality warping.  Why does Marvel turn psychics into reality warpers?  Perhaps wavy lines showing telepathy or telekinesis are not very impressive visually.  A five spread page of character warping the very nature of reality is interesting visually and easily done in a comic book.  Psychic powers do not lend themselves to an over the top visual display that is the forte of the comic book as a medium.  Ironically, the best reality warping visual display was done at DC not at Marvel.  The Joker becomes Emperor Joker by stealing the powers of Mr. Mxyzptlk and the miniseries based on this premise is a visual delight if not a logical delight.  DC Comics is more likely to use magic and/or mystic origins rather than psychic powers to explain the reality warping superpower (Bat-Mite, Mr. Mxyzptlk, and the Spectre).

HISTORICAL

Allison DuBois

Allison DuBois Historical

Psychic Power: Mediumship

Cassandra of Troy

Cassandra of Troy

Psychic Power: Precognition

Edgar Cayce

Edgar Cayce

Psychic Power: Retrocognition

Grigori Rasputin

Grigori Rasputin

Psychic Power: Precogntion

Jeane Dixon

Jeane Dixon

Psychic Power: Precognition

Joan of Arc

Joan of Arc

Psychic Power: Precognition

Miss Cleo

Miss Cleo

Psychic Power: Precognition

Nostradamus

Nostradamus

Psychic Power: Precognition

Paul the Octopus

Paul the Octopus

Psychic Power: Precognition

Pythia (The Oracle of Delphi)

The Oracle at Delphi

Psychic Power: Precognition

Uri Geller

Uri Geller

Psychic Power: Telekinesis

MOVIES

Carl Jenkins in Starship Troopers

Carl Jenkins in Starship Troopers

Psychic Power: Telepathy

Carrie White in Carrie

Carrie White in Carrie

Psychic Power: Telekinesis

Cole Sear in The Sixth Sense

Cole Sear in The Sixth Sense

Psychic Power: Mediumship

Cris Johnson in Next

Cris Johnson in Next

Psychic Power: Precognition

Darryl Revok in Scanners

Darryl Revok in Scanners

Psychic Power: Telekinesis

Emma Frost in X-Men: First Class

Emma Frost in X-Men

Psychic Power: Telepathy, Mind Control

Fiver in Watership Down

Fiver in Watership Down

Psychic Power: Precognition

Inspector Frederick Abberline in From Hell

Inspector Frederick Abberline in From Hell

Psychic Power: Precognition

Jean Grey in X-Men Film Series

Jean Grey in X-Men

Psychic Power: Telepathy, Telekinesis

Jeremy “Powder” Reed in Powder

Jeremy Powder Reed in Powder

Psychic Power: Telepathy

Joan of Arc in Several Movies

There have been almost 40 movies about Joan of Arc!  For the purposes of this survey, Joan of Arc has only been counted once.

Psychic Power: Precognition

Johnny Smith in The Dead Zone

Johnny Smith in The Dead Zone

Psychic Power: Precognition, Retrocognition, Telepathy

Lyn Cassady in Men Who Stare at Goats

Lyn Cassady in Men Who Stare at Goats

Psychic Power: Telekinesis, Remote Sensing

Nick Marshall in What Women Want

Nick Marshall in What Women Want

Psychic Power: Telepathy (women only)

Oda Mae Brown in Ghost

Oda Mae Brown in Ghost

Psychic Power: Mediumship

Professor X in X-Men

Professor X in X-Men

Psychic Power: Telepathy, Mind Control

River Tam in Serenity

River Tam in Serenity

Psychic Power:

Tangina Barrons in Poltergeist

Tangina Barrons in Poltergeist

Psychic Power: Mediumship

The Oracle in The Matrix

The Oracle in The Matrix

Psychic Power: Precognition

Tia Dalma in Pirates of the Caribbean

Tia Dalma in Pirates of the Carribean

Psychic Power: Precognition

Zoltar in Big

Zoltar in Big

Psychic Power: Precognition, Reality Warping

TV

Allison DuBois in Medium

Allison DuBois in Medium

Psychic Power: Mediumship, Retrocogntion, Precognition

Carl Jenkins in Roughnecks: Starship Troopers Chronicles

Psychic Power: Telepathy

The Champions

The Champions

Psychic Power: Telepathy, Precognition

Rose Red

Psychic Power: Telepathy, Telekinesis, Retrocognition, Remote Viewing, Psychometry, Automatic Writing

Johnny Smith in The Dead Zone

Johnny Smith in The Dead Zone

Psychic Power: Precognition, Retrocognition, Telepathy

Matt Parkman in Heroes

Matt Parkman in Heroes

Psychic Power: Telepathy

Melinda Gordon in Ghost Whisperer

Melinda Gordon in Ghost Whisperer

Psychic Power: Mediumship

Professor X in X-Men

Psychic Power: Telepathy, Mind Control

River Tam in Firefly

Psychic Power: Telepathy, Precognition

Time Prophet in Lexx

Time Prophet Lexx

Psychic Power: The Time Prophet believes time is cyclical so by seeing the last Big Bang cycle, she can see the “future”.  This means her power is retrocognition but manifests itself as precognition.

CONCLUSION

Fictional psychics are much more likely to display psychometry, telepathy and telekinesis than historical psychics. Historically, most psychics have visions of a clairvoyant nature.  A skeptic might argue that this is true because clairvoyance is an easier power to fake than other psychic powers.  There is something called the Jeane Dixon effect.  People tend to remember a few correct predictions and forget many wrong predictions.

Movies (21 psychics) appear to use psychics as a plot device lot more than TV (9 psychics).  The movies Carrie and Scanner, and X-Men: The Last Stand used telekinesis to create huge extended visual spectacles. Presumably the more limited budgets of TV shows means such spectacles are less likely.

The total number of psychics in American comic books (52) dwarfs the number in the other categories.  One explanation is that the sheer volume of material in comic books is so much larger than movies and TV that more psychics would follow.  The X-Men were a comic book that introduced psychic superheroes in an important ongoing series.  Professor X and Jean Grey were both psychics in the X-Men series and soon psychic superheroes began to become a regular part of the American comic book landscape.  American comic books generally copy Hollywood movies and American TV but this might be one case in which movies and TV took their cues from comic books and the X-Men comic book in particular.  Comic books and anime regularly make use of telekinetic/reality altering fight scenes that would be very costly on film but are relatively easy and cheap to do in the comic book media.  Akira is a Japanese anime adapted from a comic book that is probably the best example of over the top telekinetic scenes that would be too expensive to do using live action film.

Hugh Fox III - Black Hole

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Fox Martial Arts Taxonomy

Martial Arts Taxonomy Table JPEG Resized

This paper will review prior attempts to compare martial arts at the tactical level.  Add a strategic dimension i.e. how are tactics integrated in a fight via larger concepts.  Also, the author will look at the most general dimension of martial arts which is the very goal of the martial art which supersedes any discussion of tactics and strategy.  Finally, the author will create a taxonomy of martial arts which explains the table above.

Bruce Tegner‘s Taxonomy

The earliest attempt to compare both Eastern and Western martial arts systematically was done by Bruce Tegner (1968).  Tegner compared Atemi-Waza, Boxing, Judo, Karate & Kung Fu, Savate and Wrestling in terms of various techniques.  An excellent free guide on the subject is at Wrestling Training. Tegner’s chart on the topic below:

Bruce Tenger’s chart is not exactly a taxonomy since one of the critical aspects of a taxonomy is a hierarchy of elements from specific to general and this is lacking in his system.  Below is an expansion and improvement of Bruce Tegner’s original table taken from the Kuk-Sool website:

The Kul-Sool table is better in three areas than the Tenger chart.  The Kul-Sool table adds many more martial arts, adds many more aspects of martial arts and, via color coding, pointing out the secondary emphasis of the particular martial arts.  This secondary emphasis is very important since this is often ignored in cursory examinations of a martial art.  For example, many would be surprised that Judo does teach some hand striking techniques (atemi) in order to unbalance (kuzushi) the opponent before attempting a throw, at the more advanced level.

Bruce Lee later took the idea of comparing martial arts further and looked at the concept of a synthesis of martial art elements (mixed martial arts).  However, Bruce Lee was more interested in a martial arts synthesis rather than analysis in the form of a taxonomy.  Bruce Lee looked at around twenty martial arts and ‘absorbed what is useful’ rather than doing a point by point analysis of every aspect of the martial art.  Bruce Lee focused on the best techniques of each martial art rather than all techniques of martial arts.  I would argue that a taxonomy can allow for a more systematic synthesis of martial art techniques.  Beyond taxonomy issues, comparison allows us to perhaps mix and match martial arts based on a list of skills.

A common mix is mixing a martial art that is strong in the area of hand strikes with one that is known for kicking techniques.  Taekwondo to some extent is the fusion of Japanese Karate (strong in the area of hand striking techniques) with Korean Taekkyeon (strong in the area of kicking techniques). Another much more common mix and match is to mix a striking system with a wrestling system.  South Korean soldiers learn Taekwondo (striking) and Judo (grappling).  Japanese soldiers combine Karate (striking) with Judo (wrestling).  US soldiers up until recently were taught a system that largely combined boxing (striking) with, once again, Judo (grappling).  This is of course an oversimplification since any military system will add all sorts of combatives from all sorts of sources but maybe 80% of the combatives will come from an indigenous source the soldier is already familiar with rather than start from scratch. The above technique centered approach has limitations since it ignores strategic martial art consideration in favor of only focusing on tactics.

Strategy

The classic division of tactics and strategy can be applied to martial arts.  How are the individual techniques/tactics integrated within a larger plan?  This is the next step in how a fighter looks at his or her martial art.  The focus is at first on techniques but later the fighter must look at how individual techniques within the martial art must be mixed and matched to achieve the goal of victory even in a mock fight and in that case a mock victory.  The big three strategic concepts are type of stalking system, primary range of defense/offense and prioritization of target areas.

Stalking System

As you approach your opponent do you circle and look for an opening or just get right in there and go for the kill?  Circular styles include many styles of kung fu with Baguazhang as an extreme example of a circular style.  Karate would be at another extreme and the emphasis is on strong linear movements in Karate.

There is a general tendency to associate circular systems with “soft” systems.  Yielding to oncoming force is a soft technique and a circular yield makes sense biomechanically.  Circular systems are also associated with yogic, internal systems that put a lot of emphasis on breathing and “qi” (Chinese) or “ki” (Japanese).  However an emphasis on correct breathing is a technique that may have a historical Chinese association with circular systems but not a logical one.  Wing Chun in particular is a soft system with a linear stalking system.  There is no necessary logical connection between the stalking system and internal systems.  Some Karate systems that have linear stalking also put an emphasis on breathing techniques.

Some martial arts do not really deal with the idea of stalking system directly and leave that up to the individual student.  Stalking can also be opportunistic.  The student may be encouraged to apply different stalking approaches to different opponents.

Primary Range of Defense/Offense

Certain techniques are good for defending at certain ranges.  Grappling techniques work best at short range.  Hand strikes work best at medium range.  Kicks work best at long range.  There are exceptions, the Muay Thai kick that uses the shin as a striking area can be devastating at many ranges.  Aikido takes grappling techniques but uses them at a much longer range than let’s say Judo.  Some martial arts attempt to create confusion by varying range dramatically such as Hapkido.  However, most martial arts have a primary range that they defend and attack from.  Boxing defends and attacks from a medium range. Even Hapkido has a primary range, long range (kicks) and a secondary range, short range (grappling).

A fighter cannot attack both from a short range and long range at the same time due to the laws of physics and must make a decision what the primary range will be.  The one exception would be a counter attacker that allows the other person to decide the range and then counter attacks from that range but that person would probably be an eclectic martial artist rather than a student of a particular martial art.  The opportunistic approach to range can also be seen in other subareas of strategy and some martial arts adopt an overall opportunistic strategic approach.  Combat is fluid both at the micro and macro level.  The division between a doctrinaire strategic approach versus a flexible approach to strategy that is seen when looking at generals is also seen at the martial arts level.

Prioritization of Attack Areas

Humans long ago figured out that certain areas of the body were much more vulnerable than other areas. Overall, striking systems target the head and other targets along the centerline.  Wrestling systems attack the joints.  Some martial arts, like some styles of Eskrima, and the trapping hands of Wing Chun, will target the arms.  Muay Thai boxers do target the legs via repeated kicks to the same leg and the same spot on the leg of the opponent even though the legs are pretty tough and this seems counter intuitive.  Trapping hands is a secondary attack target technique in Wing Chun.   Wing Chun primarily defends and targets the centerline.

Traditional target areas can even be turned into striking areas.  Muay Thai turns the shin, a target area, into a striking area via conditioning.  Martial arts are not easily classified by what target areas they focus on since a target of opportunity system seems to work best.  There may be illegal targets but in general any martial art will teach the practitioner how to attack a range of targets based on opportunity.  Some martial arts, target what are generally illegal targets because of the danger involved.

Martial arts often have rules about not attacking certain areas due to safety concerns even if those areas make sense from a combat point of view.  Eye gouging or any type of controlled practice of attacking the eyes is almost universally forbidden.  The exception would be a few martial arts like Krav Maga that focus on the self-defense aspect of the martial art over any other goal.  One cannot even say that all martial arts have the goal of attacking vulnerable areas of the human body.  Martial arts with the goal of entertainment or health may eschew vulnerable target areas all together and this leads to the third major dimension of this taxonomy.

The Goal of the Martial Art

What is the main goal of the martial art?  Tactical and strategic considerations should be logically subsumed under the goal of the martial art.  Most martial arts have more than one purpose but generally there is a predominant goal.

This division of martial arts by goal is especially dominant in Japanese martial art in which the modern “–do” systems are contrasted with the traditional “-jutsu” arts.  Some prominent examples are Judo versus Jiu-Jitsu, and Kendo versus Kendo Jutsu.  “Do” means way.  Generally a “-do” Japanese martial art has been adapted for modern sensibilities by emphasizing sportive elements of a prior “–jutsu” martial art.  The defense aspects of the “-jutsu” version are deemphasized and techniques that would be dangerous to the practitioners during practice are eliminated.  Tournament rules are added to the ‘-do” system as well as a consistent system of belts.  Kanō Jigorō was the forerunner of this modernization of Jiu-Jitsu into Judo and many of his innovations were followed by other Japanese martial arts.  An extreme example of this –jutsu to –do conversion would be the conversion of Kenjutsu to Kendo in which an actual sword, or even a wooden sword, “bokken”, which is still a potential weapon, is substituted by a far lighter “shinai” made up of strips of bamboo and basically too light to be a real striking weapon compared to even a stick found on the road or a tire iron in the trunk much less the original steel samurai sword that could literally cleave men in half.  Targets such as limbs were made illegal in Kendo which probably would have amused the original samurai to no end since attacking limbs, which are hard to armor or defend, commonly led to victory in actual combat in Kenjutsu.  One of the most dangerous martial arts of Japan was tamed and made into a shadow dance with almost no self-defense applications.  Kendo due to the lightness of the shinai actually teaches the practitioner bad, overly aggressive, habits so that your natural skill with a stick will go down if you practice Kendo!  Below is a list of major goals of martial arts with the best example of a martial art that is dominated by that goal as opposed to other goals.

Demonstration

Wushu taolu would be a good example of a martial art that retains more combative elements that perhaps Peking Opera but nevertheless has the goal of demonstration as part of a show rather than combat effectiveness.  A demonstration style tries to balance combat efficacy and showmanship rather than just emphasizing showmanship.

Entertainment

An entertainment style of kung fu is used in professional Peking Opera is what Jackie Chan studied in Hong Kong originally.  This is kung fu designed to be used in traditional Chinese opera but also looks great in a Hong Kong film.  The emphasis is on show.  Movements will be exaggerated to the point that combat efficacy is sacrificed.  Stunt versions of a martial art would also included in this category.  Actual sword fights are not very exciting compared to their stunt version cousins.  Bruce Lee was notoriously hard to film due to his speed.  Combat techniques often rely on deception which makes it difficult for the uninitiated to understand what happened.  The ghost kick of Wing Chun is very effective in combat but what is actually going on cannot be seen by the casual observer.  The punch camouflages the kick but the casual observer will not understand what is going on.  A flashy jump kick designed to knock riders off horses, not street combat, looks great in a movie but is a terrible idea in a real fight.  The one-inch punch of Wing Chun is another technique which is effective precisely because it isn’t showy.  Choreographing your punch is a bad thing in combat but necessary for entertainment.  If the main goal is entertainment then martial art modification that is flashy but sacrifices combat efficacy is desirable!

Health and Fitness

Modern T’ai chi ch’uan is based on prior versions of T’achi but many combat elements were removed and modified so even the elderly could practice T’achi for health not combat.  Sometimes health is actually sacrificed for combat effectiveness.  Hand conditioning is probably not a good idea for someone who plans to be a brain surgeon.  Dementia pugilistica is a condition associated with blows to the head among boxers.

Historical Recreation

The Society for Creative Anachronism has attempted to recreate medieval swordsmanship due more to a historical rather than combative interest. Some schools of medieval swordsmanship might emphasize combative elements but in general the practicality of carrying a giant long sword to a street fight or a battle zone has to be questioned.  However, if zombies ever do attack I am going to look into this martial art for combative rather historical purposes.  Swords never run out of ammo.  Swords are a lot quieter than guns.  I would rather use a long sword and kept my distance from the disease plagued hands of a zombie than the shorter, lighter Japanese katana.

Self Defense

Krav Maga is a good example of a martial art that totally eschews any other goal than self-defense.  Many techniques such as eye gouging and groin kicking that are banned in more sport oriented martial arts are part of the Krav Maga curriculum.  Fighting multiple opponents armed with various weapons is not an add-on in Krav Maga like it is in most Karate, Judo, and Kung Fu classes but a central part of the curriculum.  Using a rifle like a club is one of the forms taught in Krav Maga and epitomizes the practical combat approach of this martial art.  The Marine Corps Martial Arts Program would be another example of a system that has as its primary goal self-defense.

Spiritual

Aikido would be a good example of a martial art that started with spiritual goals and is still practiced this way by many practitioners.  Morihei Ueshiba created Aikido in order to create a martial art that emphasized spiritual goals.  Later Aikido Yoshinkan was created in order to emphasize the combative side of Aikido.

Sport

Boxing does not allow kicks!  Boxing does not allow any sort of hand strikes except those possible with boxing gloves and even what part of the glove you can use is delineated.  The hand strikes are real enough and the conditioning is real enough but all the combative limitations seem to me to have the goal of extending matches.  I live in Thailand and probably watch a Muay Thai match twice a month live and kicks shorten matches dramatically.  The classic Thai kick with the shin is about ten times more likely to deliver a knockout than any sort of boxing punch possible. Boxing looks like a poor cousin of Muay Thai until you realize boxing is a sport with combat origins rather than a combat system per se. Boxers however are notoriously tough street fighters kicks or no kicks since boxing punches are real and it just takes one good punch to win a fight.

Olympic fencing would be a more extreme example of a sport with martial art origins that has totally lost any combative reality whatsoever.   As mentioned, Kendo is another example of a martial art that has sacrificed combative efficacy for tournament purposes but at least Kendo has offensive slashes as well as thrusts.  In Olympic fencing thrusting with the tip is the only technique allowed!

Classifying an art as a tournament art is not a criticism!  Tournaments are fun!  Sport with some combat dimension fits certain people.  In a developed world in which a sedentary life style is the main enemy of health, any sort of sport that works is to be lauded not criticized.  The logical problem happens when practitioners of a sport style think they are learning a system of combat while actually they are learning a sport system with combat roots.

There seems to be a pattern of evolution when it comes to martial arts as well.  There seems to be an historical pattern both in the West and the East in which martial arts begin with a self-defense goal and then move towards a sports goal over time.  I studied Taekwondo in the seventies and again in the nineties and the emphasis had switched within the art as a whole from combat to winning tournaments.  Some training halls don’t even bother to teach forms that use hand strikes such as the spear hand and ridge hand that are not used in tournaments.  If winning tournaments is the goal of the instructor then time spent of none tournament combatives is logically a waste of time.

Looking at the goals of a martial art and matching the goals to the techniques allows us to deal with the issue of the internal logical consistency of a martial art.  If the goal of a martial art is health and this same martial art is poor in the area of self-defense then criticism that the martial art is poor in the area of self-defense is illogical.  Pointing out that scissors aren’t very good for hammering nails is a pointless argument.  Nevertheless martial artists waste a lot of time in discussions that are like the scissors and the hammers debate.  For example, some martial artists state that Modern T’ai chi ch’uan is largely useless in combat since the emphasis on pushing hand lacks the lethality needed to win a fight in the streets.  For the same amount of effort you used to push your opponent, you could have done a double palm strike and taken the opponent out.  This is a baseless argument since the goal of Modern T’ai chi ch’uan is health not self-defense.  However, if you can show the practice of Modern T’ai chi ch’uan actually does not contribute to better health then that argument is worth pursuing.

The addition of a goal section to any taxonomy of martial arts is crucial!  The person picking a martial art should pick the martial art that fits their own goal!  Unless you have some sort of athletic predisposition for certain techniques then the goal should be the most important part of any martial arts taxonomy.  Just as there are primary and secondary techniques in a martial art, there are primary and secondary goals in a martial art.  Judo may emphasize sportive elements at the expense of self-defense but still retains much of its combative origins and could be used in combat unlike for example Olympic fencing which is largely useless for self-defense.

References

Tenger, B. (1968). Self-defense Nerve Centers and Pressure Points for Karate, Jujitusu and Atemi-Waza. Thor Publishing Company, Ventura, CA.

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