Magic Run Amok!
Background
A powerful magical item has
recently been unearthed and put on display in a local museum. Sensing its
power, magic users from around
the globe turn up to get their hands on it. An altercation starts, and the
item is destroyed, causing
magical energy to flood the museum.
Objective: Each player
aims to defeat the other.
Team Size: Two-player
game; 200-point forces; two actions per turn.
Time Limit: 60 minutes
Rules Set: DC HeroClix
Preparing the
Battlefield
Use the Museum Map from the DC
Premier set, or any inside map.
Rookie Skill
Rules
Characters with the Mystics team
ability can increase any one of their attributes as if they had the Perplex
power. They can apply this
ability only to themselves.
Experienced Skill
Rules
• Characters with the Mystics
team ability can increase any one of their attributes as if they had the
Perplex power. They can apply
this ability only to themselves.
• After both players have each
completed a turn, roll one six-sided die for each character that does
not have the Mystics team
ability. On a 1 or 2, that character takes 1 damage from the magical
energy.
Veteran Skill
Rules
• Only characters with the
Mystics team ability can be used to build each player’s team.
• Characters with the Mystics
team ability can increase any one of their attributes as if they had the
Perplex power. They can apply
this ability only to themselves.
• The random magical energy makes
using powers risky. Each time a character makes a successful
attack using a power or team
ability, before the results are applied, roll one six-sided die and
consult the table below:
1. Misfire – the attack does not
effect the intend target; instead it effects the attacker.
2. Absorbed – reduce the damage
dealt by this attack by 1, to a minimum of 1.
3. No effect – resolve the attack
as normal.
4. No effect – resolve the attack
as normal.
5. Energized – the attack
resolves as normal; damage dealt is increased by 1.
6. Overpower – the attack causes
knockback per the knockback rules.
Victory Conditions:
Use the standard DC HeroClix victory conditions.
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