Tag Archives: Tyrannosaurus Rex

DC vs. Marvel: Big Monsters

What is a monster?  According to the online version of Merriam-Webster:

“1 a: an animal or plant of abnormal form or structure b: one who deviates from normal or acceptable behavior or character. “

Using definition (b), then just about every super villain would be a monster.  If you add (a) then you still have super villains like Doctor Doom who are deformed.  IGN already wrote an excellent article about DC versus Marvel super villains and I do not want to go over ground already covered.  This article instead will focus on big monsters.  The ultimate archetype of the big monster would be Godzilla.  There is even a particular word in Japanese for this sort of monster: daikaijū.  Monsters generally are big but how big does a monster have to be a daijuku?  I think over 20 feet and if the monster can wrap his/her hand around your waist with one hand like King Kong picking up a damsel in distress then that’s the clincher.

DC

The Silver age was all about big monsters and although Kirby’s Silver age monsters over at Marvel get all the attention, you can actually find a ton of big monsters at DC if you know where to look.

Major Heroes

Aquaman, Aquaman #7, The Creatures from Atlantis, Aquaman #20, Two-Headed Beast, Aquaman #56, The Creature that Devoured Detroit

Aquaman faced three major giant sea monsters during the Silver age.  The following Aquaman, volume 1, issues have a giant monster: #7- The Creatures from Atlantis, #20 – Two-Headed Beast, and #56 – The Creature that Devoured Detroit.  All the monsters are one-shots and not memorable.  Aquaman is often fighting a whale, giant jellyfish or giant shark or whatever but these are little two panel exercises not even worth mentioning.  The author looked at 61 issues.  The ratio of issues to monsters is 61 / 3 = 20.3

Batman, Batman #75, Gorilla Boss, Batman #104, The Creature from 20,000 Fathoms, Batman #134, Rainbow Creature, Batman #138, Sea Beast, #142-Tezcatlipoca, #143 – Bat-Hound and the Creature, and #162 – The Batman Creature.

Batman has faced at least 20 giant monsters.  In Batman volume 1, Batman fought: #75 – Gorilla Boss, #104 the Creature from 20,000 Fathoms, #134 – Rainbow Creature, #138 – Sea Beast, #142-Tezcatlipoca, #143 – Bat-Hound and the Creature, and #162 – The Batman Creature.

Detective Comics, Detective Comics #252, Creature from the Green Lagoon, Detective Comics #255, Robot Dinosaurs, Detective Comics #270, Creature from Planet X, Detective Comics #272, Menace of the Crystal Creature, Detective Comics #277, Jigsaw Creature from Space, Detective Comics #278, Detective Comics # 279, Creatures that Stalked Batman, Detective Comics #282, Cave Eel, Detective Comics #288, The Multiple Creature, Detective Comics # 291, Creature of the Bat Cave, Detective Comics # 295, Secret of the Beast Painting, Detective Comics # 297 – Beast of Koba Bay, Detective Comics #303, Murder in Skyland

In Detective Comics, Batman fought giant monsters in #252-Creature from the Green Lagoon, #255 – Robot Dinosaurs, #270 – Creature from Planet X, #272 – Menace of the Crystal Creature, #277 – Jigsaw Creature from Space, #278 – Giant, # 279 – Creatures that Stalked Batman, #282 – Cave Eel, #288 – the Multiple Creature, # 291 – Creature of the Bat Cave, # 295 – Secret of the Beast Painting, # 297 – Beast of Koba Bay, and #303 – Murder in Skyland.  The author looked at 667 Batman issues and 800 Detective Comics issues for a total of 1,467.   The ratio of issues to monsters is 1467 / 20 = 73.35

Green Lantern, Green Lantern #6, Giant monster on Xudar, Green Lantern #8, Giant Gila Monster from the Future, Green Lantern #30, Dinosaurs, Green Lantern #34, Giant Iguana, Green Lantern #53, Giant Alien

Green Lantern faced four monsters in the Silver age in Green Lantern, volume 1, in issues: #6 – Giant monster on Xudar, #8 – Giant Gila Monster from the Future, #30 – Dinosaurs, #34 – Giant Iguana, #53 – Giant Alien.  All the monsters are one-shots and not memorable.  The author looked at 201 issues to find these four giants monsters.  The ratio of issues to giant monsters is 201 / 4 = 50.25

Legion of Super-Heroes, Monster Master, Legion of Super Monster’s, Earthquake Beast, Eye Monster, Mirror Monster, Drill Beast, Omnibeast, Computo, Braniac 5, Triplicate Girl, Sun-Eater , Galactus, Controllers, Super-Moby Dick of Space, Action Comics #332, Superboy, Validus

The Legion of Super-Heroes deals with several alien and interstellar monsters in volume 1.  The Monster Master even created the Legion of Super Monster’s which includes: the earthquake beast that can cause earthquakes, the eye monster can shoot lightning, heat-vision, x-rays, and blinding light, the mirror monster can reflect any energy force off its shiny armor-plated hide, the drill beast can drill through anything.  Finally, the omnibeast can travel in space, air, land, or sea.  Computo is yet another giant robot conqueror created by Braniac 5 who kills one of the bodies of Triplicate Girl in the Silver age and death in the Silver age is rare and special plot wise.  The Sun-Eater is probably the biggest, baddest, giant monster in the DC universe.  Galactus is the devourer of worlds but the Sun-Eater is a devourer of suns!  The Sun-Eater is a weapon created by the Controllers, a super race in the DC universe and is generally mindless.  Lighting Lad loses his arm to the Super-Moby Dick of Space in Action Comics #332.  Any sort of permanent injury was almost unheard of in the Silver age so the giant monster is an integral part of an important story.

Superboy faced Validus when he was a member of the Legion of Super-Heroes.  Validus is actually stronger than Superboy and it took the combined might of Superboy, Mon-El and Ultraboy to defeat Validus.  The Silver age Superman and Superboy are much much stronger than the Modern Age Superman.  Validus is probably the second most powerful giant monster in the DC universe after the Sun-Eater which did defeat Validus (Adventure Comics #353).  Three important, powerful, giant monsters come out of the Legion of Super-Heroes including Computo, the Sun-Eater and Validus.  The Legion of Super-Heroes breaks the pattern of many one-shot monsters that are not memorable in order to create monsters of great power that are memorable and an important part of the DC Universe history.

Superboy, Adventure Comics #30, Jimmy Olsen, Giant Turtle Man, Jimmy Olsen, Thought Monster of Krypton, Superboy #87, Superboy #102, Adventure Comics #185, Griffin, Adventure Comics #196, Kingorilla, Giant Ape.

Superboy faced a few giant monsters as well.  In Adventure Comics #30 there is a creature quite similar to Jimmy Olsen’s transformation into a Giant Turtle Man in Jimmy Olsen #53.  Superboy fought a giant Thought Monster of Krypton as a baby and a boy in Superboy #87 and #102 respectively.  In Adventure Comics #185, Superboy fought a Griffin.  In Adventure Comics #196, Superboy fought Kingorilla, a giant ape.

Superman’s most famous giant monster is Titano the Super-Ape who was like King Kong with Green Kryptonite vision. In Adventure #295, the world is introduced to Bizzaro Titano that has Blue Kryptonite vision which is deadly to Bizzaros. Superman has also faced 17 other giant monsters in the pages of Superman including: #78- The Beast from Krypton, #86 – The Dragon from King Arthur’s Court, #110 – Giant Ant, the Flame Dragon of Krypton, #127 – Titano, #138-Titano, # 151-Child of the Beast from Krypton from issue #78, #246 Danger Monster at Work, #324 Titano Returns, #348 Storm God, #357- Cosmic Monster, #379 – Chemo.

Superman’s most famous giant monster is Titano the Super-Ape who was like King Kong with Green Kryptonite vision.  In Adventure #295, the world is introduced to Bizzaro Titano that has Blue Kryptonite vision which is deadly to Bizzaros.  Superman has also faced 17 other giant monsters in the pages of Superman including: #78- The Beast from Krypton, #86 – The Dragon from King Arthur’s Court, #110 – Giant Ant, the Flame Dragon of Krypton, #127 – Titano, #138-Titano, # 151-Child of the Beast from Krypton from issue #78, #246 Danger Monster at Work, #324 Titano Returns, #348 Storm God, #357- Cosmic Monster, #379 – Chemo.

Action Comics, Legion of Super-Creatures, Action Comics #347, Eterno, Action Comics #502, Galactic Golem, Action Comics #516, Army of Dinosaurs, Action Comics #519, Cosmic Creature, Action Comics #664, Tyrannosaurus Rex, Action Comics # 671, Sea Serpent, Action Comics #758, Rock Lobster

In Action Comics, Superman faced monsters in #326 – Legion of Super-Creatures, #343 – Eterno, #502 – Galactic Golem, #516 – Army of Dinosaurs, #519 – Cosmic Creature, #664 – Tyrannosaurus Rex, # 671 – Sea Serpent, and #758 – Rock Lobster. The author looked at 666 Superman issues and 873 Action Comics for a total of 1539 to find the 18 monsters mentioned.  The ratio of issues to monsters is 1539 / 18 = 85.5.

Wonder Woman Monsters

Wonder Woman faces 36 giant monsters in Wonder Woman volume 1 during the Silver age including #64 – The 3-D Terror, #66, #87 – Island of Giants, #91 – The Eagle Who Caged People, #97 – Dinosaur, #100 – The Forest of Giants, #105 – The Eagle of Space, #106 – Giants Olympic Contest, #109 – Wonder Girl in Giant Land, #112 – Chest of Monsters, #113 – Invasion of the Sphinx Creatures, #114 – The Monster Express, #116 – Cave of Secret Creatures, #119 – Sea Serpent, #120 – Secret of the Volcano Mt., #121 – The Island-Eater, #123 – Giant Cobra, #128 – Living Seaweed, #135 – The Attack of the Human Iceberg, #138 – Stone Giant, #143 – Fire Breathing Dragon, #145 – Phantom Sea-Beast, #146 – War of the Underwater Giants, #147 – Griffin & Giant Centipede, #148 – Dinosaur in a Department Store, #149 – Giant Flame Creature, #150 – The Phantom Fisher-Bird, #151 – Gooey Monster, #152 – Ice Bird, #154 – Boiling Man, #171 – Trap of the Demon Fish-Man, #233 – Jaws of the Leviathan, #239 – Animated Statue of Liberty, #257 – Dinosaur, #265 – Dinosaurs, and #284 – A Dragon Stalks the Streets.  The author looked at 327 issues.  The ratio of issues to monsters is 327 / 36 = 9.083.  Wonder woman has the highest number of monsters among major heroes!

Justice League Monsters

The Justice League of America had two memorable giant monsters including Starro and the Shaggy Man.  Starro first appeared in Brave and Bold #28 and was the very first super villain that the Justice League of America faced!  Starro has reappeared many times since then.  The Shaggy Man first appeared in JLA #45 and is another giant monster that reappears several times albeit different persons assume the identity of the Shaggy Man.  The Justice League had plenty of one shot monsters as well.  The Justice League fought several Dungeons and Dragons type of giant monsters in JLA #2.  In JLA #15 the Justice League fights an Easter Island sort of monster.  Superman fights a giant purple roman robot in JLA #34.  There are also one shot monsters that don’t even rate a proper name in JLA #36, #40, and #52.   If you don’t count reappearances of Starro or the Shaggy Man then the Justice League fought eight monsters in 261 issues looked at (261/8 = 32.6).

The Second Tier Heroes

Challengers of the Unknown Monsters

Jack Kirby’s contribution to monsters in the Marvel universe will be discussed in that section of the article but Jack Kirby also created a large number of monsters for the silver age Challengers of the Unknown.  The tone was set in one of their earliest adventures in Showcase #7 when they fought a giant robot called Ultivac.  In Challengers of the Unknown volume 1 there are giant robots 13 in the following issues:  #16 -the Incredible Metal Monster, #18 – Invincible Beast of Tomorrow, #19 Beasts of Tomorrow, #20 Cosmic Powered Creatures, #22 the Creature Challenger Mountain, #26 – Aqua Beast, #27-Volcano Man, # 32 Volcano Man returns, #35 – Moon-Beast, #41 – Quadruple Man, #47 – Sponge Man, #51-Sponge Man returns, and #59-The Petrified Giant.  The author looked at 91 issues to find the 13 giant monsters.  The ratio of monsters to issues is 91 /13 = 7.

Doom Patrol Monsters

The Silver age Doom Patrol had one giant monster they fought more than once and that was the Animal-Vegetable-Mineral ManDoom Patrol ,volume 1, had the Animal-Vegetable-Mineral Man in #89, #93 – Giant Robot, #95 Return of the Animal-Vegetable-Mineral Man, #96 – Giant Jukebox, #97 – Elasti-Girl Transforms to Crystal Giant Menace, #100 – Dinosaur, #103 – Meteor Man, #105 – Mr. 103, #106 – Mr. 103 returns looking like the Animal-Vegetable-Mineral Man, #109 – Mandred the Executioner, #111-Zarox 13 King of the Criminal Cosmos, #113 – Arsenal, #114 – Kor the Conqueror, #115 – The Mutant Master, and #116 – The Galactic Gladiator.  The Doom Patrol fought 14 monsters in 39 issues.  The ratio of issues to monsters is 39 / 14 = 2.7.

Metal Men Monsters

The Metal Men battled several giant robots that fit the giant monster definition but one of the more famous giant monsters of DC is not a robot: Chemo.  Chemo is a collection of chemicals that comes to life.   Chemo is vaguely malevolent but mostly mindless.  Unlike the giant robots that the Metal Men fought, Chemo survived past the Silver age and made it to the Modern Age.  Chemo was a major character in the Infinite Crisis series (2005).  Some of the giant robots the Metal Men fought include the Skyscraper Robot, Torgola, the Rebel Robot, Robot Juggernauts, and Volcano Man, who is not a robot.  The Doom Patrol and Challengers of the Unknown also fight a Volcano Man but I don’t think this is the same one.  The author looked at 56 issues.  The Metal Men battled 6 big monsters.  The ratio of issues to monster is 56 / 6 = 9.3.

Rip Hunter Time Master Monsters

Rip Hunter Time Master in the Silver age is another “B” title that has more than its share of big monsters.  Ripe Hunter is a time traveler that seems to find big monsters in every age not just the prehistoric ones.  Rip Hunter and his time traveling team fought ten giant monsters.  Big monsters are in #1 – 1,000 Year Old Curse, the volcano Creature, #2 – The Alien Beasts from 500 BC, #3 – Giant Octopus sort of creature, #5 – Alien Beast, #7 – Dinosaurs in the past, #8 – Giant Genie, #9 – Alien Flying Creature, #18 – Dinosaur but in the future, 2550 AD, #28 – Rip is turned into a giant monster, and #29 – Giant insects in the present.  The author looked at 30 issues.  The ratio of issues to monsters is 30 / 10 = 3.

Teen Titans Monsters

The Silver age Teen Titans were a second tier super hero team.  In the Modern age the Teen Titans became a first tier super hero team and giant monsters disappeared from their pages.  In volume 1, the Silver age, Teen Titans giant monsters appeared in the following issues: #1 – The Beast-God of Xochatan, #2 – The Million Year Old Teenager (Giant Caveman), #8 – A Killer Called Honey Bun (Giant Robot), and #32 – A World Gone Mad (Sea Monster).  There were four monsters.  The author looked at 53 issues of volume 1 of the Teen Titans. The ratio of issues to monsters is 53 / 4 = 13.

Tomahawk Monsters

Tomahawk is an especially odd Silver age second tier hero in an era of odd heroes.  Tomahawk is an American Revolution hero who fights British redcoats and their Native American allies except they are definitely called American Indians in these pre-PC comic books.  Tomahawk has the distinction of fighting lots of giant American Indians during the Silver age.  Tomahawk fights giant monsters in the following Issues: #46 – The Valley of Giant Warriors (Giant Indians), #58 – The Frontier Dinosaur, #64 – Mystery of the Giant Warrior (Giant Indian), #67 – The Beast from the Deep, #70 – Secret of the Iron Chief (Giant Indian Robot), #73 – Secret of the Indian Sorceress (Giant Sea Serpent), #74 – The Beast from the Labyrinth (Pink Stegosaurus), #75 Master of the Legendary Warrior (Giant Indian with fangs), #78 – Legend of the Sea Beast (Sea Serpent), #82 – Lost Land of the Pale-Face Tribe (Dinosaur), #86 – Tomahawk vs. King Colosso (Giant Ape), #89 – The Terrible Tree Man (Giant Tree Man), #90 – The Ranger vs. the Prisoner in the Pit (Giant Reptile), #91 – The Indian Tribe Below the Earth (Giant Salamander), #92 – The Petrified Sentry of Peaceful Valley (Giant Petrified Indian), The Return of King Colosso (Giant Ape returns), #94 – Rip Van Ranger (Giant Bird), #95 – Tribe Beneath the Sea (Giant Fish), #99 – King Cobweb and his Giant Insects (Giant Insects controlled by Indian), #100 – The Weird Water-Tomahawk (Giant Water Creature), #102 – The Dragon Killers (Dragon), #103 – The Frontier Frankenstein (Giant Frankenstein), #104 – The Fearful Freaks of Dunham’s Dungeon, #105 – Attack of the Gator God (Giant Reptile), #107 – Double-Cross of the Gorilla-Ranger (Giant Ape), #109 – The Caveman Ranger (Dinosaurs), and #115 – The Deadly Flaming Ranger (Giant Flame Creature).  The author looked at a 129 issues of Tomahawk.  Tomahawk fights giant monsters in 27 issues. The ratio of issues to monsters is 129 / 27 = 4.7.  Tomahawk also has the honor of having fought four giant Indians!  I think this has to be some sort of hero record.

Blackhawk Monsters

Blackhawk had several one-shot monsters including Blackhawk #120 (Metal Cyclops), #140 (Tyrannosaurus Rex), #146 (Giant Mechanical Scorpion), #148 (Flying Serpent), #150 (Giant Eagle), #152 (Octi-Ape, Ape with eight limbs), #154 (Beast that Time Forgot), #164 (Twin Creatures of Blackhawk Island), #193 (Valley of the Angry Giants, Giant Mesoamerican Indians), #198 (Giant Nazi Robot), and #226 (Secret Monster of Blackhawk Island).  The author looked at 96 issues and found monsters in 11 of them.  The ratio of monsters to issues is 8.7.

Speculative Fiction Anthologies

In the Silver age both DC and Marvel had speculative fiction anthologies and these were the true homes of monsters and big monsters in general.  The vast majority of monsters in both the DC and Marvel universes were created in these speculative fiction anthologies.

House of Mystery Monsters

House of Mystery, volume 1, has big monsters in the following issues:  #41 – Brontosaurus, #53 – Forbidden Statues, #70 – The Creatures from Nowhere, #71 – Moon Goddess, #74 – Dragon of Time Square, #79 – Creature of Inner Space, #80 – Earth’s Super Prisoner, #85 – Easter Island Monsters and similar to Marvel’s the Things on Easter Island, #86 – The Beast that Slept 1,000 Years, #87 – The Menacing Pet from Pluto, #89 – Secret of the Cave Light, #90 – The Runaway Bronc from Venus, #91 – The Forbidden Face of Fa-San, #96 – Pirate Brain, #99 – The Beast with Three Lives, #101 – The Magnificent Monster, #102 – Cellmate to a Monster, #104 – The Seeing Eye Man, #107 – Captives of the Alien Fishermen, #109 – Secret of the Hybrid Creatures, #110 – The Beast that Stalked Through Time, #111 – Operation Beast-Slayer, #112 – The Menace of Craven’s Creatures, #113 – Prisoners of Beast Asteroid, #114 – The Movies from Nowhere, #118 – Secret of the Super-Gorillas, #119 – The Deadly Gift from the Stars, #120 – The Cat-Man of Kanga Peak, #123 – Lure of the Decoy Creature, #125 – The Fantastic Camera Creature, #130 – Alien Creature Hunt, #131 – Vengeance of the Geyser God, #132 – Beware the Invisible Master, #133 – The Captive Queen of Beast Island, #134 – The Secret Prisoner of Darkmoor Dungeon, #138 – The Creature Must Die, #140 – Giant Alien, #141 – The Alien Gladiator, #143 Martian Manhunter’s sidekick Zook becomes a giant monster, #149 – Giant Insects, #152 Martian Manhunter fights a giant alien named the Creature King, #153 – Martian Manhunter fights the Giants who slept 1,000 years, and #154 – Prisoner of the Purple Demon.   House of Mystery had 46 giant monsters.  The author looked at 300 issues.  The ratio of issues to monsters is 300 / 46 = 6.5.

House of Secrets Monsters

House of Secrets, volume 1, had monsters in the following issues: #1 – House of Doom, #11 – The Man Who Couldn’t Stop Growing, #19 – Lair of the Dragonfly, #24 – Beast from the Box, #25 – Secret of the Sea Monsters, #26 – Menace of the Alien Ape, #27 – Secret of the Fossil Egg, #28 – Horse like Monster, #29 – Queen of the Beasts, #30 – Creature City, #31 – Hybrid Monster, #34 – Puzzle of the Plundering Creatures, #37 – Secret of the Captive Creature, #38 – The Fantastic Flower Creatures, #39 – Alien Bird of Prey, #40 – Master of the Space Beasts, #41 – Dinosaur in Times Square, #44 – Valley of Doomed Creatures, #45 – Destiny of Dooms, #47 – Creatures of Camouflage Forest, #48 – Beware the Guardian Beast, #51 – Mystery of the Stolen Creatures, #53 – Mark Merlin’s Giant Double, #55 – Battle of the Titans, #63 – Cave filled with various giant monsters, #69 – Kill the Giant Cats, #71 – Giant Who Once Ruled Earth, #72 – Revolt of the Morloo, and #73 – Eclipso Battles the Sea Titan.  House of Secrets had 29 big monsters.  The author looked at 153 issues.  The ratio of issues to monsters is 153 / 29 = 5.2.

Strange Adventures Monsters

Strange Adventures did “spawn” one memorable giant amphibian and that is the giant frogs.  The frogs appeared in issues #130 and # 155.  The giant frogs are pictured below:

Also the Faceless Hunter from Saturn first appeared in issues #124, #142, and #153.  The Faceless Hunter from Saturn has made several appearances in the Modern age and even was in a cartoon episode of Batman: Brave and Bold (Siege of Starro! Part Two, Season 2, Episode 15).  Also yellow giants with ears shaped like butterflies who collected humans like humans collect butterflies appeared in issues #119 and #159.  Giant monsters that appeared in volume one of Strange Adventures include: #7 – Giant Ants, #11 – Serpent, #21 – The Monster that Fished Men, #28 – Indestructible Giant, #30 – The Great Ant Circus, #41 – Dinosaurs, #44 – Giant Plant, #50 – World Wrecker Robot, #52 – Prisoner of the Parakeets, #72 – The Skyscraper came to Life, #76 – The Tallest Man on Earth, #82 – Giants of the Cosmic Ray, #91 – Giant from Jupiter, #97 – Secret of the Space – Giant, #101 – Giant from Stalk, #104 – World of Doomed Spacemen, #112 – Menace of the Size-Changing Spaceman, #113 – Deluge from Space, #118 – The Turtle Men from Space, #119 – Raiders from the Giant World, #120 – Attack of the Oil Demons, #122 – David and the Space Goliath, #123 – Secret of the Rocket-Destroyer, #124 – The Face-Hunter from Saturn, #125 – The Flying Gorilla Menace, #127 – Menace from the Earth Globe, #129 – The Giant Who Stole Mountains, #130 – War with Giant Frogs, #133 – Invisible Dinosaurs, #139 – The Space Roots of Evil, #142 – Return of the Faceless Creature, #151 – Invasion via Radio-Telescope, #153 – Threat of the Faceless Creature, # 155 – Return of the Giants Frogs, #157 -Plight of the Human Cocoons, #159 – The Maze of Time, #165 – Secret of the Insect Men, #167 – Gorko the Night Creature, #168 – The Hand that Erased Earth, #170 – The Creature from Strange Adventures (Infinity Cover), #193 – Zomzu the Living Colossus, and #194 – The Bracelet of Deadly Charms.  Some of the monsters already identified were reprinted in later issues of Strange AdventuresStrange Adventures yields 42 giant monsters!  The author looked at 232 issues for this article.  The ratio of issues to big monster is 232 / 42 = 5.5.

Tales of the Unexpected Monsters

Tales of the Unexpected had big monsters in issues  #17 – Moon Beast, #20 – You Stole Our Planet, #36 – Prisoners’ of the Lighthouse Creatures, #40 – Battle of the Colossal Creatures, #48 – The Beast from the Invisible World, #50 – Sun-Creature, #51 – Mercurian Quill Thrower, #52-Guardian Beasts of the Life Stone, #53 – Creature in the Glass Ball, # 54 – Dinosaurs of Space, #55 – Ghost Creatures of Phobos, #57 – The Jungle Beasts of Jupiter, #59-Org, #60-The Beasts from Space Seeds, #61 – Guardians of the Moon Emperor’s Treasure, #63 – Secret of the Space Circus, #65 – The Alien Brat from Planet Byra, #67 – The Beast that Space Ranger Protected, #68 – Prisoner of the Giant Robot, and #70 – Xorog, #201 – Giant Rabbit!  Tales of the Unexpected has 21 big monsters.  The author looked at 208 issues.  The ratio of issues to monsters is 208 / 21 = 9.9.

Conclusion

Overall, the secret to finding big monsters in the DC universe is to focus on the Silver age.  Also do not to look in the mainstream hero comics like Aquaman, Batman, Green Lantern and Superman.  The range of ratios for first tier heroes is 20.3-90.5.

However, every other issue in the second tier comics hero comics like the Doom Patrol, Metal Men, Rip Hunter Time Master, Teen Titans, Tomahawk, Challengers of the Unknown, and the Sea Devils has big monsters.  The range of ratios was 2.7-9.3.  So a big monster is more or less ten times more likely to show up in a second tier hero adventure than a first tier hero adventure.

My theory is that the editors felt that if the hero could not sell the magazine then maybe a giant monster plastered on the cover could.  Also, one of the defining flaws of the second tier heroes is a lack of a roster of strong recurring super villains.  Big monsters were used as a substitute for strong villains and this strategy in hindsight was not very successful.

The speculative fiction anthologies: House of Mystery, House of Secrets, Tales of the Unexpected, and Strange Adventures are the place to find the vast majority of DC monsters.  The speculative fiction anthologies are generally called science fiction comic books but I think this is a misclassification.  These Silver Age anthologies spanned the spectrum of horror to fantasy to science fiction and actually quite a bit of supernatural fiction.  They were the comic book equivalent of the Twilight Zone, definitely speculative fiction rather than the Outer Limits, a more narrowly science fiction show.  The monsters in these anthologies span the gamut of supernatural to horror to science fiction monsters.  The Vertigo Modern Age reboots of the House of Mystery and Strange Adventures stay far away from giant monsters that are still popular but considered cheesy and not up to the artistic standards of the Vertigo press.  The range of ratios for the speculative fiction anthologies was from 5.2-9.9.  This range of ratios is similar to the range of second tier heroes.  However the range is greater for second tier heroes.

Wonder Woman (9.083 ratio) is an exception to the first tier hero rule.  In particular, the Silver age, Wonder Woman was fighting giant men in a large number of issues.  More detailed analysis shows that these giants often treat Wonder Woman like a plaything or even jewelry of the giants.  All the giants in Wonder Woman probably reflect some weird psychosexual dynamic at work as is often the case with the Wonder Woman title from the Golden age all the way the way to the present.  Could some sort of role reversal be at work?  Young boys who are sick of being pushed around by their giant mothers derive vicarious pleasure from seeing Wonder Woman being played with by giant men?  Or did Wonder Woman just attract the weirdos of the comic book industry?

MARVEL

First of all I want to give special thanks to the Monster Blog!  This website is the ultimate online resource for anyone who is interested in the vast number of monsters that Jack Kirby and Stan Lee created.  These monsters are often referred to as Kirby monsters.  The blog lists 210 monsters and almost all of them fit the big monster definition.  If you remove all human monsters, monsters that are too small, and imaginary monsters, then are still left with the following list of big monsters:

Back From the Dead, Bombu, Bruttu, Colossus, Cyclops, Diablo, Don Russell, Dragoom, Elektro, Fin Fang Foom, Gargantus, Goliath, Gomdulla, Googam, Goom, Gorgilla, Gorgolla, Gor-Kill, Grogg, Groot, Grottu, Gruto, Gxenu and MARK VIII, I Dream of Doom, It Crawls By Night, Jason Wilkes, Klagg, Korilla, Kraggoom, Kraa, Krang, Kurrgo, Lo-Karr, Magneto, Manoo, Mechano, Metallo, Mister Morgan’s Monster, Mongu, Monsteroso, Monstro, Monstrollo, Monstrom, Moomba, OOG, Orrgo, Paul Marshall, Pildorr, Robot X, ROE, Rommbu, Rorgg, Shagg, Shangri-La, Sporr, Spragg, Sserpo, Taboo, Temujai, the Abominable Snowman, the Alien Gladiator, the Alien Observer, the Aliens from Dead Storage, the Aliens from the Wax Museum, the Blip, the Brute That Walks, the Chamber of Fear, the Changeling, the Crawling Creature, the Creature From Krangro, the Creature From Krogarr, the Creature From Planet X, the Dragon, the Flying Saucer, the Forbidden World, the Genie, the Genie With the Light Brown Hair, the Glob, the Gorilla Man, the Green Thing, the Hypnomonster, the Impossible Tunnel, the Insect Man, the Invaders, the Leader, the Living Totem, the Living Trees,the Lizard Men, the Luna Lizards, the Martian, the Martian Plant Creature, the Martian Who Stole a City, the Martians, the Midnight Monster, the Miracle Man’s Monster, the Mole Man’s Monster, the Molten Man-Thing, the Monster At the Window, the Monster Escapes, the Monster In the Iron Mask, the Mummy, the Ninth Wonder of the World, the Other Cyclops, the Robot Colossus, the Roc, the Sandman, the Scarecrow, the Scarlet Beetle, the Scorpion, the Screemies, the Seeds of Doom, the Space Beasts, the Space Dragon, the Spider, the Statue Gods, the Statue Maker, the Stone Men From Saturn, the Swamp Aliens, the Thing, the Thing Called It, the Thing From the Hidden Swamp, the Thing Hunts For Me, the Thing in the Black Box, the Things on Easter Island, the Tree Alien, the Twilight World, the Two-Headed Thing, the Warriors from Igneous Rex, the Weed, the World Below, Thorr, Titan, Titano, Torr, Trull, Vandoom’s Creature, Wilbur Fiske, Xemnu the Titan, X, X-13, Zemu and Zetora the Martian

However, as much fun as all those monster were for me growing up, they are all one-hit wonders with the exception of the Fin Fang Four that includes Googam, Elektro, Gorgilla and of course Fin Fang Foom.  Xemnu cloned five Kirby monster’s including Groot, Goom, Taboo, Diablo, and The Blip in order to fight the incredible Hulk.  The Hulk is kind of a Kirby monster magnet.  The Hulk also fights It the Living Colossus.  The Hulk along with the Beast, Giant Man and the Thing fought Tragg , Groot , Taboo, Grottu , Droom , Vandoom , Gargantus , Rommbu , Grogg , Moloids , Fin Fang Foom , Mole Man  and the Collector in the 2005 one-shot Monsters on the Prowl.  The Hulk has fought a couple of modern age big monsters including the Bi-Beast and Umbu the Unliving (Hulk #110).  Some other modern age big monsters include the Devil Dinosaur, Dragon Man, Giganto , Midgard Serpent, the Moles Man’s monsters and Wendigo.   Marvel has a universe style guide of their monsters: Marvel Monsters: From the Files of Ulysses Bloodstone and the Monster Hunters.

I have not included Godzilla in the list of giant monsters at Marvel!  Godzilla is a Toho Studios monster and his foray into the Marvel universe was poor fit.  Marvel no longer has the licensing rights to Godzilla and hopefully this sorry episode in the Marvel Universe is dead, dead, dead, forever.  Godzilla could lift 20,000 tons with ease.  Thor and the Hulk are 100 ton lifters!  So this interloper is about 200 times stronger than the heavyweights of the Marvel Universe!  How can Marvel superheroes fight this guy at all?  Yet they do rather than being squashed like ants!  Suspension of belief is a delicate thing that Godzilla in the Marvel Universe practically destroyed.  Just a poor fit on every level.  Keep in mind I am the author of Hello Kitty vs. Godzilla so when I find a story to be over the top then that’s saying a lot.

There is a misconception that Marvel has more monsters, especially giant monsters, than DC.  DC actually created more monsters during the Silver age than Marvel but they were much less memorable and spread across many titles as one-shots and many of the monsters did not even have names.  Ironically, Kirby did have a monster comic book at DC, Challengers of the Unknown, but the fact that this comic book was filled with monsters has been totally ignored until now.

Fing Fang Foom is easily the premiere giant monster at Marvel.  Fing Fang Foom has appeared in over 20 issues across the spectrum of Marvel titles.  Fing Fang Foom appears in toy form in Iron Man 2008.  Fing Fang Foom in the only Kirby monster to be made into a HeroClix giant figure!  Fing Fang Foom is arguably one of the more interesting Kirby monsters visually as you can see from the HeroClix figure picture below:

Validus faces off against Fing Fang Foom.  Fing Fang Foom can sense that Validus has a the mind of a child and tries to communicate with Validus but Validus is immune to telepathy.  Validus rips off one of Fing Fang Foom’s arms with ease.  Fing Fang Foom is a genius level strategist and decides it.s time to run for the hills.  Fing Fang Foom starts to fly away.  Validus does not have the power of flight.  Validus zaps Fing Fang Foom from the sky with his unique mental lightning which can even knock out the Silver Age Superboy.  Fing Fang Foom decides to die ironically, and as Validus cradles the dying Fing Fang Foom, Fing Fang Foom says, “Rosebud” with his dying breath.  Validus doesn’t get the joke and looks for something else to smash.

Other articles in the DC vs. Marvel Series:

Big Monsters

Fourth Wall Heroes

Funny Animals

Horror Hosts

Kids

Robots

Sidekicks

Spacemen

Super pets

Teenagers

Transportation

War Heroes

Weapons

WesternHeroes

Women in Refrigerators

WorkingWomen

My other website at:

Fox Superpower List

More comic book articles on this blog at:

http://foxhugh.com/?s=comic

WereVerse Universe Baby!

WereVerse Universe at Google Drive Link

Zombie Dinosaurs in Dungeons and Dragons

Zombie Dinosaurs!

Two years!  For two years I have resisted the lure of toy skeleton dinosaur toys!  Finally there was this bag with of toy plastic dinosaur skeletons at the Thai hyper-mart, Big C, with eight different kinds of dinosaurs and it was on sale from three bucks to two bucks!  Hey they had me at three bucks but who can resist a two buck deal like that!  I bought them and then thought what am I going to do with these toys?  I got it!  Zombie dinosaurs for the game Dungeons and Dragons!  Never mind that the last time I played Dungeons and Dragons minis or RPG was four years ago in Taipei, Taiwan and I have had zero luck in getting any farang interested in playing the game in Thailand.  Someday, somewhere, someone will want to add zombie dinosaurs to a campaign and I will be ready!  I have been online and this set is marketed from China in any number of different packages.  The biggest problem is scale.  The scale of most of the dinosaurs relative to a human mini is about right except for the T-Rex and Brachiosaurus which are more or less the same size as the other dinosaurs despite the fact they are actually much larger than the other dinosaurs. 

You can get much bigger individual dinosaur skeletons at National Geographic fossil kits that allow you to unearth dinosaur skeletons but even one kit with one dinosaur is going to run you around ten bucks!  Let’s see eight dinosaurs for two bucks or one kit for ten bucks.  This is an apples and oranges situation.   You are paying for a fossil exploration experience in the case of National Geographic not just the skeleton.  Oh well D&D is a game of imagination!  In order to add zombie dinosaurs to your next campaign you will need to get some toy plastic dinosaur skeletons and I think just about any hyper-mart in the world will have that bag.  You might hold out for the 12 dinosaur bag which I didn’t know existed until I got online.  The 12 dinosaur bag includes the Brachiosaurus, Dilophosaurus, Dimetrodon, Hadrosaurus, Iguanodon, Pachycephalosaurus, Parasaurolophus, Protoceratops, Pteranodon, Stegosaurus, T-rex, and Triceratops.

Now what sort of bad guy would use zombie dinosaurs?  The comic book Xenozoic Tales introduced the world to the concept of a Dinosaur Shaman in issues 5-8.  How about a Dinosaur Shaman that goes bad and becomes the, bwahaha, Dinosaur Necromancer!

1) Below are the 4e stats provided by JohnBiles at RPG.Net and from Dandiwiki.

2) D&D provides a template that can be applied to any corporeal creatures with bones at:

http://www.wizards.com/default.asp?x=dnd/mm/20011027a

 Some dinosaurs have a very short list of skills which are lost.  Dinosaurs change from neutral to neutral evil.  The major change is that their armor goes up!  I am not going to apply the zombie template to the stats below since I am quite sure I would screw it up but I will put the pictures of the individual dinosaurs from the dinosaur skeleton set I bought at Big C with some really cool captions!

Table 1: Zombie Armor and Damage

                    
Zombie Natural Armor
              Zombie Slam Damage

Large               +3                                            1d8

Huge                +4                                            2d6

Gargantuan     +6                                            2d8

Colossal           +11                                          4d6

 

Allosaurus

Level 14 Skirmisher
Huge natural beast (Dinosaur) XP 1000
Initiative +15 Senses Perception +14
HP 141; Bloodied 70
AC 28; Fortitude 26, Reflex 27, Will 23
Speed 9
m Bite (standard; at-will)
Reach 3; +19 vs. AC; 2d8+6 damage.
Allosaurus Roar (Minor; Refresh 5-6) | Fear, Psychic
Close Burst 3; +17 vs. Will; 3d10+6 Psychic Damage and Push 3
Cut Down the Terrorized
Allosaurus add +2d6 when attacking a foe who has moved 3 or more spaces since the Allosaurus’ last turn.
Alignment Unaligned Languages —
Skills Stealth
Str 21 (+12) Dex 23 (+13) Wis 14 (+9)
Con 21 (+12) Int 4 (+5) Cha 4 (+5)

Allosaurus are large bipedal predators, about 30 feet long with long powerful hind limbs and small three-fingered forelimbs with a long heavy tail for balance. It tends to sit at or near the top of the food chain, preferring to prey upon large herbivorous dinosaurs, though if a human volunteers to be eaten, it won’t mind. It prefers to strike by surprise from ambush. It normally hunts alone, preferring to surprise and ambush prey. This generally requires copses of trees to hide among, since it’s rather large to hide anywhere very open.

 

Ankylosaurus

Level 7 Soldier
Large natural beast (Dinosaur) XP 300
Initiative +4 Senses Perception +8
Immune Water-Breather
HP 83; Bloodied 41
AC 21; Fortitude 19, Reflex 16, Will 17
Speed 3
m Tail (standard; at-will)
Reach 2; +14 vs. AC; 2d6+5 damage
Stony Plate Deflection (Immediate Interrupt when hit; Refresh 5-6)
The Aknkylosaurus gains Resist 10 against that single blow, reducing the damage.
Alignment Unaligned Languages —
Skills Nature +10
Str 19 (+7) Dex 12 (+4) Wis 14 (+5)
Con 19 (+7) Int 4 (+0) Cha 4 (+0)

Ankylosaurs are bulky quadrupeds with short powerful limbs with heavy bony armor on top protecting their torsos and heads. They have long, strong tails with a heavy knob on the end used for fighting. They are herbivores and thus usually only a threat to humans if provoked. They are relatives of Stegosaurs.

 

Archaeopteryx

Level 4 Skirmisher
Small natural beast (Dinosaur) XP 175
Initiative +8 Senses Perception +4
HP 55; Bloodied 27
AC 18; Fortitude 16, Reflex 18, Will 16
Speed 2; Fly 10
m Joint-injuring Bite (standard; at-will)
+9 vs. AC; 1d6+4 damage and slowed (save ends)
Mobile Skirmisher
+1d6 damage if the Archaeopteryx moves 4 or more squares before attacking.
Alignment Unaligned Languages —
Skills Athletics +9; Acrobatics +11
Str 14 (+4) Dex 18 (+6) Wis 14 (+4)
Con 15 (+4) Int 4 (-1) Cha 4 (-1)

The Archaeopteryx is basically a flying reptile, though it is the ancestor of modern birds. It has colorful feathers and basically feeds on vermin; it flees combat with anything PC sized, unless given no other choice.

Brontosaurus

Level 13 Elite Brute
Gargantuan natural beast (Dinosaur) XP 1600
Initiative +8 Senses Perception +10
HP 298; Bloodied 149
AC 27; Fortitude 27, Reflex 21, Will 24
Saves +2 Action Point 1
Speed 8
m Bite (standard; at-will)
Reach 4; +16 vs. AC; 3d6+6 damage
M Tail Attack (Standard; at-will)
Reach 4; +14 vs. Reflex; 2d8+6 and prone (no save needed) and slow (save ends)
All-Out Assault (standard; at-will)
The Brontosaurus makes a Bite and a Tail Attack attack.
Bullwhip Crack (standard; Refresh 5-6)
The Brontosaurus cracks its tail like a whip. A 200 decibel whip.
Close Burst 4; +14 vs. Reflex; 3d10+6 Thunder Damage and Deafened (save ends)
Alignment Unaligned Languages —
Skills Nature +14
Str 22 (+12) Dex 14 (+8) Wis 16 (+9)
Con 19 (+10) Int 4 (+3) Cha 4 (+3)

Modern science refers to the ‘Brontosaurus’ as ‘Apatosaurus’. Once thought to have lived half submerged in water, it’s now known that the Brontosaurus lived on land, ambling about on massive stocky legs, its tail raised off the ground while in motion. Despite having hugely long necks, the Brontosaurus could not raise its head very high above its body. Brontosaurus are among the largest land animals in history, over 75 feet long and with a mass of at least 25 short tons. Brontosaurs have a single huge claw on each forelimb and three claws on their hind limbs. Juvenile Brontosaurs are semi-bipedal, able to run on their hind legs with their forelegs in the air; older ones had to keep all four on the ground to support their weight.

 

Elasmosaurus

Size/Type:       Huge Animal

Hit Dice:         10d8+66 (111 hp)

Initiative:         +2

Speed:             20 ft. (4 squares), swim 50 ft.

Armor Class:   13 (–2 size, +2 Dexterity, +3 natural), touch 10, flat-footed 11

Base Attack/Grapple: +7/+23

Attack:            Bite +13 melee (2d8+12)

Full Attack:     Bite +13 melee (2d8+12)

Space/Reach:   15 ft./10 ft.

Special Attacks:          —

Special Qualities:        Low-light vision, scent

Saves: Fort +15, Ref +9, Will +4

Abilities:          Str 26, Dexterity 14, Con 22, Int 2, Wis 13, Cha 9

Skills: Hide –4*, Listen +4, Spot +9, Swim +16

Feats:   Dodge, Great Fortitude, Toughness (2)

Environment: Warm aquatic

Organization: Solitary, pair, or herd (5–8)

Challenge Rating:       7

Treasure:          None

Alignment:      Always neutral

Advancement:             11–20 HD (Huge); 21–30 HD (Gargantuan)

Level Adjustment:      —

Though it resides primarily in the water, an elasmosaurus only breathes air. An elasmosaurus has a total length of some 30 feet, including a tail half as long as its entire body, and weighs about 5,000 pounds. Observers who see only its head or tail might easily mistake it for a massive snake.

An elasmosaurus is aggressive and attacks anything it notices. The creature is strong, fast, and highly maneuverable, able to turn quickly and lunge at prey. When hunting, it travels with its head out of the water, snapping down quickly to seize prey.

Skills: *An elasmosaurus has a +8 racial bonus on Hide checks in water.

 

Deinonychus

Size/Type: Medium Animal

Hit Dice: 4d8+16 (34 hp)

Initiative: +2

Speed:  60 ft. (12 squares)

Armor Class:   17 (+2 Dexterity, +5 natural), touch 11 12, flat-footed 14 15

Base Attack/Grapple: +3/+7

Attack: Talons +6 +7 melee (2d6+4 1d8+4)

Full Attack: Talons +7 melee (1d8+4) and 2 fore claws +2 melee (1d3+2) and bite +2 melee (2d4+2)

Space/Reach:   5 ft./5 ft.

Special Attacks: Pounce

Special Qualities: Low-light vision, scent

Saves: Fort +8, Ref +6, Will +2

Abilities: Str 19, Dexterity 15, Con 19, Int 2, Wis 12, Cha 10

Skills: Hide +12, Jump +26, Listen +10, Spot +10, Survival +10

Feats:   Run, Track

Environment: Warm forests

Organization: Solitary, pair, or pack (3–6)

Challenge Rating:       3

Treasure:   None

Alignment: Always neutral

Advancement: 5–8 HD (Medium)

Level Adjustment:     —

A deinonychus is bright green along its back and flanks, with a much lighter shade of the same color on its underside. The body has darker spots or stripes. Its tail extends straight out behind itself, held aloft by an intricate structure of bony supports, thus allowing its weight to be carried entirely by the back legs. It weighs about 600 pounds.

A deinonychus uses a combination of speed, grasping forearms, large teeth, and hind legs with ripping talons. It hunts by running at prey, leaping, and ripping with its rear talons as it claws and bites. The talons count as one attack. A deinonychus has a relatively large brain for a dinosaur, and its pack hunts with cunning tactics.

Pounce (Ex): If a deinonychus charges, it can make a full attack.

Ichthyosaurus

Level 10 Skirmisher
Large natural beast (Dinosaur) XP 1600
Initiative +12 Senses Perception +12; low-light vision
HP 106; Bloodied 53
AC 24; Fortitude 22, Reflex 23, Will 20
Resist Cold 10
Speed Swim 12
m Bite (standard; at-will)
Reach 2; +15 vs. AC; 2d6+5 damage
Nimble Swimmer (move; Refresh 5-6)
The Ichtyosaurus shifts up to 6 squares.
Mobile Skirmisher
If the Ichtyosaurus ends a move 4 or more squares from its starting point, it adds +1d6 to damage inflicted that turn.
Alignment Unaligned Languages —
Skills Athletics +14, Acrobatics +15
Str 18 (+9) Dex 21 (+10) Wis 14 (+7)
Con 18 (+9) Int 4 (+2) Cha 4 (+2)

Ichtyosaurus was a skillful predator of the dinosaur era, living in the water and eating things too small to save themselves. Real Ichtyosaurus ate fish and squid. Fantasy ones supplement their diet with adventurers. Unlike most dinosaurs, they gave birth to live young in the water, never needing to go to the land. Ichtyosaurus had large, powerful eyes protected by bony shields. It had a shark like body with a flesh dorsal fin and a large caudal fin. Its ears were rigid and bony, carrying vibrations to a protected inner ear.

 

Nothosaurus

Level 7 Skirmisher
Large natural beast (Dinosaur) XP 300
Initiative +8 Senses Perception +10
Immune Water-Breather
HP 80; Bloodied 40
AC 23; Fortitude 19, Reflex 18, Will 17
Speed –; Swim 9
m Bite (standard; at-will)
+12 vs. AC; 2d6+5 damage
Mobile Skirmisher
If the Nothosaurus moves 4 or more squares in one turn, it adds +1d6 to its Bite damage
Capsize (move; at-will)
This can only be used against vehicles on the surface up to size Large. The Nothosaurus can take up to a full move action, but must end up in the squares under its target. +11 vs. Reflex; the vehicle now flips upside down and is pushed 2 squares, dumping its passengers. Those who make saves can cling to the vehicle.
Alignment Unaligned Languages —
Skills Athletics +12, Nature +10, Perception +10
Str 19 (+7) Dex 16 (+6) Wis 14 (+5)
Con 16 (+6) Int 6 (+1) Cha 10 (+3)

Relatives of Pleisaurus and Icthysaurus, these dinosaurs lurk in the waters of ‘lost world’ areas looking for fish to eat. However, they also enjoy tasty humanoid, human, and demi-human swimmers and may even sink small boats to get some food. They especially infest the waterways of the Azcan lands, and are sometimes attacked by the Azcan military if they cause trouble.

 

Pachycephalosaurus

Level 10 Brute
Huge natural beast (Dinosaur) XP 500
Initiative +10 Senses Perception +15
HP 131; Bloodied 65
AC 22; Fortitude 22, Reflex 21, Will 21
Speed 8
m Head Ram (standard; at-will)
Reach 3; +11 vs. Fortitude; 2d6+5 and Slow (save ends)
M Impressive Head Ramming (standard; Refresh 5-6)
Reach 3; +11 vs. Fortitude; 3d10+6 and Stunned (save ends). This power can be used with a Charge action but does not otherwise count as a basic attack.
RAMMING SPEED
Pachycephalosaurus adds +2d6 to his damage if he moves at least 5 squares when charging.
Alignment Unaligned Languages —
Skills Athletics +15
Str 21 (+10) Dex 18 (+9) Wis 18 (+9)
Con 21 (+10) Int 4 (+2) Cha 4 (+2)

Pachycephalosaurus was a ‘crouched biped’; like many bipedal dinosaurs, it tended to lean forward with a long tail as a counter weight enabling it to remain bipedal. Unlike most bipeds, it had weak teeth and claws (and stunty short forearms), but an extremely bony, armored head. Certain past scholars such as Mad Ivan of Boldavia attempted to claim Pachycephalosaurus used his head like a flail. This may well explain why Mad Ivan’s fourth death left him with his neck turned ninety degrees to parallel his shoulders instead of being perpendicular to them. Superior scholarship has shown, however, that Pachycephalosaurus would use his head bones to gore foes by bending down low and ramming their flanks at high speed. This was used to fight predators or in mating dominance rituals to scare off competitors for female Pachycephalosaurus. Their pathetic teeth meant they probably ate leaves and small vermin. Of course, the DM can broaden its diet to adventurers if he sees fit.

 

Pterosaur

Small, Level 1 Minion
Small natural beast (Dinosaur) XP 25
Initiative +3 Senses Perception +6
HP 1; missed attacks never hurt minions
AC 15; Fortitude 10, Reflex 15, Will 13
Speed 2; Fly 9
m Bite (standard; at-will)
+5 vs. AC; 4 damage
Alignment Unaligned Languages —
Skills Acrobatics +8
Str 7 (-2) Dex 16 (+3) Wis 13 (+1)
Con 13 (+1) Int 4 (-3) Cha 4 (-3)

Small Pterosaurs are about the size of a bird; they are basically winged flying lizards with some beak teeth.

 

Pterosaur

Medium, Level 5 Skirmisher
Medium natural beast (Dinosaur) XP 200
Initiative +8 Senses Perception +9
HP 63; Bloodied 31
AC 19; Fortitude 16, Reflex 19, Will 17
Speed 2; Fly 12
m Bite (standard; at-will)
+10 vs. AC; 1d10+4
Mobile Fighter
+2 to all defenses if the Pterosaur moves 4 or more squares that turn.
Alignment Unaligned Languages —
Skills Acrobatics +11
Str 12 (+3) Dex 18 (+6) Wis 15 (+4)
Con 15 (+4) Int 4 (-1) Cha 4 (-1)

Medium Pterosaurs prey on small creatures; conversely, they can also be trained as mounts for such.

 

Pterosaur

Large, Level 10 Skirmisher
Large natural beast (Dinosaur) XP 500
Initiative +12 Senses Perception +15
HP 106; Bloodied 53
AC 24; Fortitude 19, Reflex 22, Will 22
Speed 2; Fly 9
m Bite (standard; at-will)
Reach 2; +15 vs. AC; 2d6+5
Diving Assault (standard; Refresh 5-6)
The Pterosaur takes up to a full move, making a Bite attack at +2d6 damage at some point during the move. This counts as a charge.
Mobile Fighter
+2 to all defenses if the Pterosaur moves 4 or more squares that turn.
Alignment Unaligned Languages —
Skills Acrobatics +15
Str 15 (+7) Dex 21 (+10) Wis 21 (+10)
Con 18 (+9) Int 4 (-1) Cha 4 (-1)

Large Pterosaurs prey on up to Medium size creatures; conversely, they can also be trained as mounts for such.

Giant Pteranodon, Level 15 Skirmisher
Huge natural beast (Dinosaur) XP 1,200
Initiative +15 Senses Perception +17
HP 149; Bloodied 74
AC 29; Fortitude 26, Reflex 28, Will 27
Speed 2; Fly 12
m Bite (standard; at-will)
Reach 3; +15 vs. AC; 2d8+6
m Grasping Bite (standard; at-will)
Reach 3; +15 vs. AC; 1d10+6 and Restrained. This is escaped as per Grab. The target is pulled adjacent to the Pteranodon and moves with it automatically.
Diving Assault (standard; Refresh 5-6)
The Pteranodon takes up to a full move, making a Bite or Grasping Bite attack at +2d6 damage at some point during the move. This counts as a charge.
Mobile Fighter
+2 to all defenses if the Giant Pteranodon moves 4 or more squares that turn.
Alignment Unaligned Languages —
Skills Acrobatics +18
Str 18 (+11) Dex 23 (+13) Wis 21 (+12)
Con 21 (+12) Int 4 (-1) Cha 4 (-1)

Giant Pteranodon prey on up to Large size creatures; conversely, they can also be trained as mounts for such. They have developed inside the Hollow World and are not normally found in dinosaur refuges on the surface of Mystara. It likes to catch live prey to bring to its hatchlings. They lair in cliff-faces, mountain tops and other places hard for other predators to reach.

 

Stegosaurus

Level 12 Soldier
Huge natural beast (Dinosaur) XP 700
Initiative +10 Senses Perception +15
HP 126; Bloodied 63
AC 28; Fortitude 24, Reflex 20, Will 22
Resist Cold 5 Fire 5
Speed 9
m Tail (standard; at-will)
Reach 3; +19 vs. AC; 2d6+6 damage
Threat Display (standard; at-will) | Fear
Ranged 20; +17 vs. Will; target is dominated to take a full move away from the Stegosaurus every turn until the effect wears off. (save ends)
Vicious Tail Lash (standard; Refresh 5-6)
Reach 3; +19 vs. AC; 3d8+5 and 10 ongoing damage
Alignment Unaligned Languages —
Skills Nature +15
Str 22 (+12) Dex 14 (+8) Wis 19 (+10)
Con 22 (+12) Int 4 (-1) Cha 4 (-1)

Stegosaurus is an armored dinosaur with two parallel rows of bony back wedges rising into the air along its curved spine. It had a rather unusual posture with its highly arched back, quadrupedal movement, a long head held low to the ground on a thick but extended neck, and its stiff tail held high in the air. Its tail was also spiked but with long thinner spikes for fighting. Its spine plates served for defense, threat displays, but also thermal regulation like the sail of Dimetrodon. It is an aggressive herbivore, responding to threats by fighting back. Viciously. Perhaps because of having one of the very smallest known Dinosaur brains.

 

Tanystropheus

Level 8 Lurker
Large natural beast (Dinosaur) XP 350
Initiative +13 Senses Perception +11
Immune Water-Breather
HP 68; Bloodied 34
AC 22; Fortitude 19, Reflex 20, Will 17
Speed 3; Swim 9; swampwalk
m Bite (standard; at-will)
Reach 2; +13 vs. AC; 2d6+5 damage
Amphibious Assault
When attacking someone on land from the water, Tanystropheus gains combat advantage.
Sneak Attack
Tanystropheus add +2d6 when attacking someone they have combat advantage against.
Capsize (move; at-will)
This can only be used against vehicles on the surface up to size Large. The Tanystropheus can take up to a full move action, but must end up in the squares under its target. +11 vs. Reflex; the vehicle now flips upside down and is pushed 2 squares, dumping its passengers. Those who make saves can cling to the vehicle.
Swamplurk
In swampy conditions, Tanystropheus can initiate stealth so long as all possible observers are on land and he is in the water.
Alignment Unaligned Languages —
Skills Athletics +13, Nature +11, Perception +11
Str 18 (+8) Dex 20 (+9) Wis 14 (+6)
Con 14 (+6) Int 6 (+2) Cha 10 (+4)

Tanystropheus live in lakes, rivers and especially swamps, where they hunt fish and small mammals. They are not adverse to snapping up humans, elves, etc. either. They like to launch surprise attacks from the water on creatures by the bank. They have an extremely long neck and a reptillian body adapted for swimming. They are found in lost world environments such as the Hollow World around the Azcan lands and other places dinosaurs still dwell.

 

Triceratops

Size/Type:       Huge Animal

Hit Dice:         16d8+124 (196 hp)

Initiative:         –1

Speed:             30 ft. (6 squares)

Armor Class:   18 (–2 size, –1 Dexterity, +11 natural), touch 7, flat-footed 18

Base Attack/Grapple: +12/+30

Attack:            Gore +20 melee (2d8+15)

Full Attack:     Gore +20 melee (2d8+15)

Space/Reach:   15 ft./10 ft.

Special Attacks:          Powerful charge, trample 2d12+15

Special Qualities:        Low-light vision, scent

Saves: Fort +19, Ref +9, Will +6

Abilities:          Str 30, Dexterity 9, Con 25, Int 1, Wis 12, Cha 7

Skills: Listen +13, Spot +12

Feats:   Alertness, Great Fortitude, Toughness (4)

Environment: Temperate plains

Organization: Solitary, pair, or herd (5–8)

Challenge Rating:       9

Treasure:          None

Alignment:      Always neutral

Advancement:             17–32 HD (Huge); 33–48 HD (Gargantuan)

Level Adjustment:      —

Combat

These creatures are likely to charge and skewer any creature of at least Large size that infringes on their territory. A triceratops uses its trample attack on smaller opponents.

Powerful Charge (Ex): When a triceratops charges, its gore attack deals 4d8+20 points of damage.

Trample (Ex): Reflex half DC 28. The save DC is Strength-based.

 

Megaraptor

Size/Type:       Large Animal

Hit Dice:         8d8+43 (79 hp)

Initiative:         +2

Speed:             60 ft. (12 squares)

Armor Class:   17 (1 size, +2 Dexterity, +6 natural), touch 10 11, flat-footed 14 15

Base Attack/Grapple: +6/+15

Attack:            Talons +10 melee (2d6+5)

Full Attack:     Talons +10 melee (2d6+5) and 2 foreclaws +5 melee (1d4+2) and bite +5 melee (1d8+2)

Space/Reach:   10 ft./5 ft.

Special Attacks:          Pounce

Special Qualities:        Low-light vision, scent

Saves: Fort +10, Ref +8, Will +4

Abilities:          Str 21, Dexterity 15, Con 21, Int 2, Wis 15, Cha 10

Skills: Hide  +9, Jump +27, Listen +12, Spot +12, Survival +12

Feats:   Run, Toughness, Track

Environment: Warm forests

Organization: Solitary, pair, or pack (3–6)

Challenge Rating:       6

Treasure:          None

Alignment:      Always neutral

Advancement:             9–16 HD (Large); 17–24 HD (Huge)

Level Adjustment:      —

This creature is a larger version of the deinonychus, standing about 12 feet tall with a total length of 24 feet. It has the same appearance, habits, and abilities of the smaller version.

Pounce (Ex): If a megaraptor charges, it can make a full attack.

Skills: A megaraptor has a +8 racial bonus on Hide, Jump, Listen, Spot, and Survival checks.

 

Trachodon

Level 13 Skirmisher
Huge natural beast (Dinosaur) XP 800
Initiative +14 Senses Perception +10
HP 83; Bloodied 41
AC 21; Fortitude 19, Reflex 18, Will 17
Speed 12
m AFLACK! (Duckbill Bite) (standard; at-will)
Reach 3; +18 vs. AC; 2d8+6
Foreclaws Strike (standard; at-will vs. Large or larger creatures)
This attack can only be used against adjacent creatures who are size Large or larger; +16 vs. Reflex; 3d8+6
Mobile Skirmisher
The Trachodon adds +3d6 damage if it has moved at least 6 squares from where it started the turn.
Tail Smack (standard; Refresh 5-6)
Reach 3; +18 vs. AC; 4d8+6 damage and prone
Trample (standard; Refresh 5-6)
This can only be used on creatures of size Medium or less. The Trachodon takes a full move, moving through the square of its target at any point in the move without provoking attacks of opportunity from the target, though those nearby may get them if appropriate. When it moves through its target’s square, it attacks: +16 vs. Fortitude; 3d8+6, prone (no save needed), and stunned (save ends)
Alignment Unaligned Languages —
Skills Athletics +15, Nature +15
Str 19 (+10) Dex 22 (+12) Wis 18 (+10)
Con 19 (+10) Int 4 (+0) Cha 4 (+0)

Trachodons provide a perfect example of how paleontology is a work in progress. They were first proposed to exist in the 1850s, but by the mid-twentieth century, belief in its existence had ebbed as it became apparent that bits from entirely different creatures had been combined into one, and the surviving fossil bits originally used to hypothesize its existence were reclassified. By this point, however, its existence had seeped into popular culture and was not so easily eradicated. This frees the DM to give his Trachodons laser eyes if he sees fit. This version of Trachodons are semi-bipedal, fighting in a hunched over bipedal stance but moving swiftly on four legs with their long tails in the air when they want to run. They have heads rather like a duck, though the back areas of their ‘bill’ contain many many grinding teeth. Like all good fantasy dinosaurs, they like to kill adventurers, even though they are actually herbivores. Ecologically minded DMs may choose to have them be peaceful herbivores who only fight if provoked. But how interesting is that? Being hadrosaurs, Trachodons are extremely fast, for outrunning predators, like T. Rexes, who counted them among its food items.

Triceratops, Level 15 Soldier
Huge natural beast (Dinosaur) XP 1,200
Initiative +10 Senses Perception +12
HP 143; Bloodied 71
AC 31; Fortitude 28, Reflex 23, Will 27
Speed 8
m Snout Horn (standard; at-will)
Reach 3; +22 vs. AC; 2d8+6 damage
Triple-Horn Attack (standard; Refresh 5-6)
Reach 3; +22 vs. AC; 3d10+6 damage and 10 ongoing damage
Triceratops RUSH (standard; Refresh 5-6)
The Triceratops makes up to a full move, then attacks: +20 vs. Fortitude; 4d8+6 damage. This counts as a charge.
Alignment Unaligned Languages –
Str 23 (+13) Dex 12 (+8) Wis 20 (+12)
Con 23 (+13) Int 4 (+4) Cha 4 (+4)

This huge armored herbivore has a great bony frill to defend its neck. Twin bony spikes protrude from the frill forwards for defense, along with a horn from its nose. It has much the temperament of an elephant and is easily provoked to violence. Despite certain garbled bardly tales, it cannot actually fire energy blasts from its nose.

 

Tylosaurus

Level 13 Brute
Gargantuan natural beast (Dinosaur) XP 800
Initiative +10 Senses Perception +15
HP 162; Bloodied 81
AC 25; Fortitude 25, Reflex 23, Will 23
Resist Cold 10
Speed Swim 18
m Bite (standard; at-will)
Reach 4; +16 vs. AC; 3d6+6
M Head Ram (standard; at-will)
Reach 4; +14 vs. Fortitude; 1d10+6 and Stunned (save ends)
Face Bite (standard; Refresh 5-6)
Reach 4; +14 vs. Reflex; 3d10+6 and Blinded (save ends)
Capsize (move; at-will)
This can only be used against vehicles on the surface up to size Gargantuan. The Tylosaurus can take up to a full move action, but must end up in the squares under its target. +14 vs. Reflex; the vehicle now flips upside down and is pushed 5 squares, dumping its passengers. Those who make saves can cling to the vehicle.
Alignment Unaligned Languages —
Skills Athletics +17
Str 22 (+12) Dex 18 (+10) Wis 18 (+10)
Con 22 (+12) Int 4 (+3) Cha 4 (+3)

Tylosaurus was a truly humongous (49 or more feet long) apex predator of the Late Cretaceous, a contemporary of dinosaurs, but itself a mosasaur (predatory marine lizard, most closely related to modern snakes and monitor lizards). It had an elongated, tubular snout from which its name derived, used to ram and stun prey. It is usually found in shallow, nearshore waters, though sufficiently rich waters will lure it further out.

 

Tyrannosaurus Rex

Level 16 Solo Brute
Gargantuan natural beast (Dinosaur) XP 7000
Initiative +10 Senses Perception +12
HP 970; Bloodied 485
AC 30; Fortitude 30, Reflex 28, Will 26
Saves +5 Action Points 2
Speed 9
m Bite (standard; at-will)
Reach 4; +19 vs. AC; 3d8+7 damage
M Rend (Minor; at-will)
This can only be used on the victim of a successful Bite or Grappling Bite attack. Reach 4; 3d8+7 and 5 ongoing damage
M Stunty Forearms (Minor; at-will)
This attack can only be used on creatures who are at least Huge in size; +19 vs. AC; 2d8+7 damage and prone
Tyrant Lizard ROAR (standard; Refresh 5-6)
Close Burst 5; +17 vs. Will; 2d8+7 Psychic Damage and Push 3
Grappling Bite (standard; Refresh 5-6)
Reach 4; +17 vs. Reflex; 4d10+7 and target is Restrained and pulled up adjacent to the T. Rex; it is now in his mouth. It must escape as per a normal grab and moves with the T. Rex automatically if he moves.
Alignment Unaligned Languages ROAAAAAAAARRRRRRRRRR!!!!!!!!
Skill Intimidate +20
Str 24 (+15) Dex 21 (+13) Wis 21 (+13)
Con 24 (+15) Int 4 (+4) Cha 21 (+13)

 

Fantasy Velociraptor

Level 6 Skirmisher
Medium natural beast (Dinosaur) XP 250
Initiative +11 Senses Perception +10
HP 72; Bloodied 36
AC 20; Fortitude 18, Reflex 18, Will 18
Speed 8
m Bite (standard; at-will)
+11 vs. AC; 1d10+4 damage.
#*$#)*#()!!!! It’s VELOCIRAPTORS (Minor; Refresh 5-6) | Fear, Psychic
Burst 2 within 10 squares; +9 vs. Will; 1d6+4 Psychic Damage and push 3.
Scare the Prey
If a Velociraptor is adjacent to someone, everyone else gains combat advantage against that unfortunate being.
Pack Hunter
Velociraptors add +2d6 to damage if two or more allies are adjacent to their target.
Natural Thieves
*A Velociraptor’s claws count as Thieves’ Tools, adding +2 to Thievery skill uses where appropriate. They also get a +2 racial bonus to the Thievery skill and to Stealth.
Alignment Unaligned Languages —
Skills Athletics +11, Endurance +11, Stealth +14, Thievery +16*
Str 16 (+6) Dex 19 (+7) Wis 14 (+5)
Con 16 (+6) Int 19 (+7) Cha 4 (+0)

Fantasy Velociraptors were created by the noted Mad Archwizards Mikhail Kriton of Karameikos and Stefan Spellburgh of Aalban. These terrors make it their purpose in life to eat anything alive, but their preferred food is adventurers, precocious children, good-looking women and wise old men. They have an instinctive knack for breaking into places, born knowing how to pick locks, disable magical wards, and climb into chimneys, high windows, etc. Their obsessive pursuit of prey is also perhaps their greatest weakness, as they’ll break into ambushes and hideous death traps in pursuit of tasty things. They travel in packs, and may follow something larger hoping to finish off either it or its prey when the fight is over.

 

Fantasy Velociraptor Swarm

Level 16 Skirmisher
Huge natural beast (Dinosaur) XP 5600
Aura 3; Anyone who begins their turn within the aura is subject to an immediate Bite attack.
Initiative +11 Senses Perception +10
HP 72; Bloodied 36
AC 30; Fortitude 28, Reflex 28, Will 28
Speed 8
m Bite (standard; at-will)
Reach 3; +21 vs. AC; 2d8+7 damage.
M Swarm (standard; at-will)
Reach 2; +19 vs. Reflex; 1d10+7 damage and the target is pulled inside the swarm and Restrained. He is subject to the swarm’s Aura while inside it. The Victim may escape his Restrained condition as per normal rules for escaping a grab; the inside of a swarm counts as difficult terrain for movement.
Devour (minor; at-will 1/round)
Only against Restrained, Unconscious, or Stunned targets; +21 vs. AC; 3d8+7 damage
#*$#)*#()!!!! It’s VELOCIRAPTORS (Minor; Refresh 5-6) | Fear, Psychic
Burst 3 within 10 squares; +19 vs. Will; 1d10+7 Psychic Damage and push 3.
Scare the Prey
If a Velociraptor Swarm is adjacent to someone, everyone else gains combat advantage against that unfortunate being.
Pack Hunter
Velociraptor Swarms add +3d6 to damage if two or more allies are adjacent to their target.
Natural Thieves
*A Velociraptor’s claws count as Thieves’ Tools, adding +2 to Thievery skill uses where appropriate. They also get a +2 racial bonus to the Thievery skill and to Stealth.
Alignment Unaligned Languages —
Skills Athletics +18, Endurance +18, Stealth +22, Thievery +24*
Str 21 (+13) Dex 24 (+15) Wis 19 (+12)
Con 21 (+13) Int 24 (+15) Cha 4 (+0)

Sometimes, hungry velociraptors swarm in a great tide of densely packed and hungry flesh. A pack of hungry fantasy velociraptors can pull down all but the largest dinosaurs. Especially if several swarms work together.

DC vs. Marvel: Fourth Wall Heroes

 

I want to welcome Animal Man (DC) and She-Hulk (Marvel) to my humble blog.  What many comic book readers may not be aware of is that both characters share a very unique super power.  Animal Man and the She-Hulk possess metafictional awareness.  They are aware of the fact that they are comic book heroes and that they inhabit a comic book reality and from time to time have broken the fourth wall that separates reader from fiction.

Hugh Fox: Let me start with the She-Hulk.  What’s it like knowing you are a comic book character?

She Hulk: First of all I didn’t always know I am a comic book character.  I first possessed metafictional awareness during the run of the Sensational She-Hulk by John Byrne.  That was a blast.  I got into arguments with John.  I could tear up the page.  I could walk through advertisements.  I could even make appeals to John’s Editor, Renee Wittstaetter. She even bound and gagged John and locked him in a storage closet in the issue #50 which unfortunately was also the last issue.  I did not have metafictional awareness prior to this series.  When I acquired metafictional awareness I read my earliest title run the Savage She-Hulk and can’t help but think what a dope I was back then and for the record I am not drawn very well and the plots aren’t very good either. The creators of the Savage She-Hulk also neglected my potential sexiness.  Come on I can be really hot. John was great and I thank him for making me a sexier character and a more aware character than I had been previously. There are some good points about the Savage She-Hulk.  I am proud to point out that I was the last Marvel creation of Stan Lee perhaps the greatest comic book creator ever.  Stan Lee was assisted in my creation by John Buscema.

Hugh Fox: You have had metafictional awareness in recent years as well as I recall.

She Hulk: This happened years after the cancellation of John’s run.  In 2004 the series titled simply She-Hulk was launched and I kept my metafictional awareness in that series which I am sad to say came to an end in 2009.  I would like to make a plug for the graphic novels that collect my adventures of that run.  The first volume is titled Single Green Female, the second volume is Superhuman Law, and the third volume is titled Time Trials.  I especially liked how I could go to the long boxes in that series and get answers to problems.

Hugh Fox: I am not sure I know what you are referring to. 

She Hulk: The law firm I worked for had long boxes of every Marvel comic book ever published and the boxes basically acted as a database I could use.

Hugh Fox: Knowledge is power!

She Hulk: You better believe it.  I could also use other long boxes due to my metafictional awareness.  Let me give you one example. I visited NYC Comics and found the key to defeating Titania who had potentially infinite super strength at the time.  Titania was wearing a really hot dominatrix type outfit at the time that really showed of her legs which I have to admit are pretty good.  Great cat fight by the way.  I even had my Jupiter suit torn to shreds by Titania in that fight.  Fortunately, I was wearing a sexy white and purple Lycra gym suit underneath.  I am amazed that series got cancelled since you would assume guys who buy comic books would love a good cat fight.  I mean sex sells doesn’t it?

Hugh Fox: Are you saying you don’t mind being a comic book sex object?

She Hulk: I like being alive and if some sex is needed to keep me alive then so be it but I am so much more than just a sex object.  My overt sexuality is just one side of my character.  I see myself as kind of a Sex in the City character in the Marvel Comics New York.  My career as a lawyer for super humans was a major plot line in my last series and I had very complex soap opera type relationships.  I mean my poor cousin the Hulk just runs around smashing stuff and has dialogue like “Me Hulk, me smash puny humans”.  Ninety percent of the time he is running around in the same torn purple pants.  I mean who ever heard of purple pants for a man?  I mean it’s a great color for a woman but a man?  They gave a similar torn type wardrobe in the cover of issue one of the Savage Hulk series which did nothing for my figure but in the later series I got to wear all sorts of great corporate but sexy outfits as a lawyer.  My superhero outfits were great as well.

I especially liked my form fitting lycra Fantastic Four uniform.  I didn’t care for the Jupiter Suit that I mentioned which was more a space suit than anything else even though I did get to change the color from yellow and green to white and purple, my trademark colors but of course the Jupiter suit only existed to be torn away later in my fight with Titania.

Hugh Fox: You are pretty quiet Animal Man.  What are your thoughts about having metafictional awareness? 

Animal Man: I am glad someone enjoyed having metafictional awareness!  My own experience has been very different that of the She-Hulk and quite terrible.  Like the She-Hulk, I did not have metafictional awareness during my early years.  I first appeared in Strange Adventures in 1965!  That makes me a lot older than the She-Hulk and for the first twenty years of my existence I was a third tier super hero with no metafictional awareness whatsoever and wandered in and out of comic book limbo.

Hugh Fox: Comic book limbo?

Animal Man: I don’t know how it works in the Marvel universe but in the DC universe when your series is cancelled, and you don’t make any guest appearances in other titles then you end up in comic book limbo.  Kind of where the forgotten super heroes go.  At least that is the way the place was explained to me by Merry Man of the Inferior Five who was an inhabitant of comic book limbo when I visited the place.  Now this brings up a paradox.  If he is in a comic book explaining comic book limbo then he is an active super hero and should not be in comic book limbo.

Hugh Fox: I get what you are saying.  The Inferior Five were very much inactive superheroes that were totally wiped out during the crisis of infinite Earths but yeah their appearance in a current comic book means they are once more part of the DC continuity.  But if you take this logic to its extreme you can’t portray comic book limbo at all and this would destroy what I felt was a very good comic book and plot necessity trumps a paradox in fiction.

Animal Man: Spoken like a creator.  Well anyway, in the eighties, Grant Morrison, a Brit was brought on board to DC along other with other Brits like Alan Moore and the Brits where given the task of revamping old and out of date characters like myself.  Alan Moore reinvented the Swamp Thing.  Grant Morrison decided to reinvent me!  If only Alan Moore had picked me instead.  The Swamp Thing didn’t have an easy life by any means under the reign of Alan Moore but he got a better deal than me.  Grant Morrison was a sadistic and horrible creator!

Hugh Fox: How was he sadistic?

Animal Man: I didn’t receive metafictional awareness all at once but little by little via a torturous plot line that ran around two years.  My family got killed.  My reality slowly melted around me.  I spent time in comic book limbo as I mentioned before, and this was not pleasant let me tell you.  The reader was more or less aware of what was going on at least a year before so basically I am not having fun with the readers like the She-Hulk but being manipulated for effect.

Hugh Fox: What do you mean?

Animal Man: I met a character in the Coyote Gospel called Crafty that was a thinly veiled Wile E. Coyote of the Road Runner cartoon series. Crafty made a deal with God, creator like you.  God would end the endless cartoon violence of Crafty’s universe if he agreed to enter the DC universe.  Grant tortured Crafty over and over again in this sick story.  In the end Crafty dies in my arms horribly but is totally unable to communicate why he was in the DC Universe because he is a cartoon character.  The reader knows what is going on but I am made a fool of.  Was Grant Morrison punished for this evil comic book in the universe of the Creators?  No, Grant Morrison got an Eisner Award for Best Single Issue of 1989!  There are civil rights organizations, animal rights organizations, and women’s rights organizations.  I think there is a real need for an organization to defend the right of comic book characters in order to prevent this sort of injustice!

Hugh Fox: You aren’t real.  Crafty isn’t real.  You aren’t really feeling pain.

Animal Man: Maybe you aren’t real!  Maybe you are just some character in a comic book or movie or whatever.  Have you ever thought of that?

Hugh Fox: I am not sure if I am in a virtual reality but I am sure a virtual reality would be more numerological than a non-virtual reality.

Animal Man: Anyway, at the end of this torturous metafictional story line I got to meet my creator, Grant Morrison and he dismissed all my pain and suffering very callously and told me some baloney about the death of his cat.  I had my family brutally killed and he is comparing that with the death of his stupid cat!  Creators have no perspective whatsoever.

Hugh Fox: I guess if you are going to be a metafictional character you are much better of being in the Marvel Universe than the DC Universe.

She Hulk: Based on what Animal Man has said, I don’t think it’s a universe thing but a creator thing.  You get someone like John as a creator and you have a great ride.  I have never met Animal Man before this post but if you get someone like Grant Morrison then your metafictional existence is extremely painful.  Too bad you can’t pick your creator.  I also think being female is a plus since most creators are guys and guys treat female characters better than male characters.

Hugh Fox: You think so?  In the DC universe you have had the following terrible things happen to female characters.  Stephanie Brown (Spoiler, Robin IV, Batgirl III) was brutally tortured by the Black Mask with a power drill and shot to “death”.  In Green Lantern #54 showed Kyle Radner coming home to his apartment and finding his dead girlfriend stuck in the refrigerator.

She Hulk: That’s horrible I hope none of those creators ever get a hold of me.

Hugh Fox: Actually one of your creators, John Byrne was mentioned in a section on the list but this section has since been removed.  Yeah there is a whole debate about how female characters are killed and/or tortured in horrific ways in order to generate more sales among the largely teenage male audience.  The name for this controversy is called Women in Refrigerators Syndrome.  There is an infamous list of examples of women who have been killed or tortured horrifically in comic books.  This list was created online by comic book fans in 1999.  The list is a work in progress as new comic books come out.

She Hulk: Despite my metafictional awareness, this awareness is strictly limited to the Marvel universe and I had no knowledge of the events you have mentioned.  The DC universe sounds like a horrible place for women.

Hugh Fox: Ok you two this a DC vs. Marvel post which is in turn part of a series of such posts on my blog and it’s time for less talking and good old slug fest.

Animal Man: Are you kidding just look at her.  She is a female version of the Hulk.  Based on the events of War Hulk I would say the Hulk is the strongest being of the Marvel universe.  Unlike the She-Hulk I have some knowledge of the Marvel universe.  My terrible experiences have made me aware that ignorance is not bliss but a path to suffering and I have expanded my metafictional awareness as much as possible.  Besides there are no animals in this post from I can mimic powers from and I do not sense any animal kingdom on this post.  That’s my super power readers.  For example, if I am around a bird I can fly.  I don’t grow wings or anything, I just can fly.  I once mimicked the strength of a Tyrannosaurus Rex and that’s about as strong as I have ever been and this is nowhere near She-Hulk levels.  And I already know that my super power is totally implausible, even by comic book standards, which is saying a lot, and maybe that’s one of the reasons Grant Morrison decided to pick on me.

Hugh Fox: You want animals?  I’ll give you animals.  I hereby create the entire animal kingdom on this post.  Hey, I have an idea why don’t I get a Kryptonian animal on board?  That way you would have powers that equal or surpass that of Superman.  Hulk vs. Superman fights are very popular online and this would be a variant of that sort of fight.  You absorbed the ability to fire lightning from your face from an alien creature so your ability to mimic alien animal powers is already established.

She Hulk: I don’t know much about this Superman character but if he is strong enough to take on the Hulk then I am not interested.  I am not my cousin the Hulk.  My cousin took me out with a single blow in the War Hulk series, well he didn’t take me out totally, but I had enough sense to stay down.  Look having metafictional awareness means you aren’t as dopey as the superheroes that do not possess such awareness.  You get some perspective and with metafictional awareness and are a lot less likely to engage in simplistic heroics or at least that’s the case with me.

Hugh Fox: I am the creator and ruler of this post and I order you two to start fighting.  I hereby cause Beppo, the Kryptonian super monkey, to appear so Animal Man can be almost as powerful as Superman just as the She-Hulk is almost as powerful as the Hulk.  You won’t have the strength of Superman but you will have the greater agility a monkey has relative to a human.  The contest should be interesting.

Animal Man: I evoke “plot plausibility” which even governs creators.  Why would two super heroes that have no grudge whatsoever just start fighting?

Hugh Fox: Happens all the time in comic books!

Animal Man: Come on you are a better creator than that!

Hugh Fox: Yeah I suppose you are right but how do we decide which universe wins if there is no slug fest?

Animal Man: Before my family was killed brutally I was a pretty good parent and one way I settled conflicts between my son and daughter was through a paper, scissors, stone contest.

Hugh Fox: Ok I can live with that.  It’s got a kind of metafictional dry humor to it that fits this post.

Animal Man and the She-Hulk go ahead and do paper, scissors and stone with their hands and She-Hulk counters Animal Man’s scissors with stone.  So DC beats Marvel in this post.

She Hulk: Hey, why did you let me win?

Hugh Fox: First of all I just want to say I love both your titles.  I am into metafiction.  My novel Half Square is metafiction.  I love comic books so of course I am going to love a metafictional comic book but I prefer your metafictional comic books to those of Animal Man partly partly because of the art if you know what I mean, heh, heh.

She Hulk: So you let me win because I’m hot?  Well I can live with that. 

Hugh Fox: No, not totally, you are a super smart lawyer and let’s face it Animal Man isn’t too bright and a blue collar guy if I recall correctly.  Smarter people do better in games of strategy than dumber people or one would assume.  Last but not least you would have some of that female intuition which I think is largely a greater awareness of body language at a subconscious level and that’s important in a game like paper, scissors, stone.  I think all things being equal women are more likely to win paper, scissors, stone than men although I have no empirical basis for this belief but think it might be an interesting and funny study.

She Hulk: Well whatever your reasons, thanks.  No hard feelings Animal Man.  If DC and Marvel ever decide to do another crossover then make sure to look me up.  I would love to have a long talk with someone else with metafictional awareness and have to admit I am kind of curious about the DC Universe.

Animal Man: I will definitely look you up.  The Avengers/Justice League crossover made a ton of money for both DC and Marvel so I think another crossover is inevitable.  I don’t mind losing at all and just glad we ran into a creator that was smart enough to avoid yet another senseless comic book slug fest.

Hugh Fox: Well readers, that’s the end of this post.   I think a comic book featuring Animal Man and the She-Hulk having some metafictional adventures as a team could be interesting.

My other website at:

Fox Superpower List

Other DC vs. Marvel Posts

Big Monsters

Fourth Wall Heroes

Funny Animals

Horror Hosts

Kids

Robots

Sidekicks

Spacemen

Superpets

Teenagers

Transportation

War Heroes

Weapons

Western Heroes

Women in Refrigerators

Working Women

WereVerse Universe Baby!