Tag Archives: Big C

Zombie Dinosaurs in Dungeons and Dragons

Zombie Dinosaurs!

Two years!  For two years I have resisted the lure of toy skeleton dinosaur toys!  Finally there was this bag with of toy plastic dinosaur skeletons at the Thai hyper-mart, Big C, with eight different kinds of dinosaurs and it was on sale from three bucks to two bucks!  Hey they had me at three bucks but who can resist a two buck deal like that!  I bought them and then thought what am I going to do with these toys?  I got it!  Zombie dinosaurs for the game Dungeons and Dragons!  Never mind that the last time I played Dungeons and Dragons minis or RPG was four years ago in Taipei, Taiwan and I have had zero luck in getting any farang interested in playing the game in Thailand.  Someday, somewhere, someone will want to add zombie dinosaurs to a campaign and I will be ready!  I have been online and this set is marketed from China in any number of different packages.  The biggest problem is scale.  The scale of most of the dinosaurs relative to a human mini is about right except for the T-Rex and Brachiosaurus which are more or less the same size as the other dinosaurs despite the fact they are actually much larger than the other dinosaurs. 

You can get much bigger individual dinosaur skeletons at National Geographic fossil kits that allow you to unearth dinosaur skeletons but even one kit with one dinosaur is going to run you around ten bucks!  Let’s see eight dinosaurs for two bucks or one kit for ten bucks.  This is an apples and oranges situation.   You are paying for a fossil exploration experience in the case of National Geographic not just the skeleton.  Oh well D&D is a game of imagination!  In order to add zombie dinosaurs to your next campaign you will need to get some toy plastic dinosaur skeletons and I think just about any hyper-mart in the world will have that bag.  You might hold out for the 12 dinosaur bag which I didn’t know existed until I got online.  The 12 dinosaur bag includes the Brachiosaurus, Dilophosaurus, Dimetrodon, Hadrosaurus, Iguanodon, Pachycephalosaurus, Parasaurolophus, Protoceratops, Pteranodon, Stegosaurus, T-rex, and Triceratops.

Now what sort of bad guy would use zombie dinosaurs?  The comic book Xenozoic Tales introduced the world to the concept of a Dinosaur Shaman in issues 5-8.  How about a Dinosaur Shaman that goes bad and becomes the, bwahaha, Dinosaur Necromancer!

1) Below are the 4e stats provided by JohnBiles at RPG.Net and from Dandiwiki.

2) D&D provides a template that can be applied to any corporeal creatures with bones at:

http://www.wizards.com/default.asp?x=dnd/mm/20011027a

 Some dinosaurs have a very short list of skills which are lost.  Dinosaurs change from neutral to neutral evil.  The major change is that their armor goes up!  I am not going to apply the zombie template to the stats below since I am quite sure I would screw it up but I will put the pictures of the individual dinosaurs from the dinosaur skeleton set I bought at Big C with some really cool captions!

Table 1: Zombie Armor and Damage

                    
Zombie Natural Armor
              Zombie Slam Damage

Large               +3                                            1d8

Huge                +4                                            2d6

Gargantuan     +6                                            2d8

Colossal           +11                                          4d6

 

Allosaurus

Level 14 Skirmisher
Huge natural beast (Dinosaur) XP 1000
Initiative +15 Senses Perception +14
HP 141; Bloodied 70
AC 28; Fortitude 26, Reflex 27, Will 23
Speed 9
m Bite (standard; at-will)
Reach 3; +19 vs. AC; 2d8+6 damage.
Allosaurus Roar (Minor; Refresh 5-6) | Fear, Psychic
Close Burst 3; +17 vs. Will; 3d10+6 Psychic Damage and Push 3
Cut Down the Terrorized
Allosaurus add +2d6 when attacking a foe who has moved 3 or more spaces since the Allosaurus’ last turn.
Alignment Unaligned Languages —
Skills Stealth
Str 21 (+12) Dex 23 (+13) Wis 14 (+9)
Con 21 (+12) Int 4 (+5) Cha 4 (+5)

Allosaurus are large bipedal predators, about 30 feet long with long powerful hind limbs and small three-fingered forelimbs with a long heavy tail for balance. It tends to sit at or near the top of the food chain, preferring to prey upon large herbivorous dinosaurs, though if a human volunteers to be eaten, it won’t mind. It prefers to strike by surprise from ambush. It normally hunts alone, preferring to surprise and ambush prey. This generally requires copses of trees to hide among, since it’s rather large to hide anywhere very open.

 

Ankylosaurus

Level 7 Soldier
Large natural beast (Dinosaur) XP 300
Initiative +4 Senses Perception +8
Immune Water-Breather
HP 83; Bloodied 41
AC 21; Fortitude 19, Reflex 16, Will 17
Speed 3
m Tail (standard; at-will)
Reach 2; +14 vs. AC; 2d6+5 damage
Stony Plate Deflection (Immediate Interrupt when hit; Refresh 5-6)
The Aknkylosaurus gains Resist 10 against that single blow, reducing the damage.
Alignment Unaligned Languages —
Skills Nature +10
Str 19 (+7) Dex 12 (+4) Wis 14 (+5)
Con 19 (+7) Int 4 (+0) Cha 4 (+0)

Ankylosaurs are bulky quadrupeds with short powerful limbs with heavy bony armor on top protecting their torsos and heads. They have long, strong tails with a heavy knob on the end used for fighting. They are herbivores and thus usually only a threat to humans if provoked. They are relatives of Stegosaurs.

 

Archaeopteryx

Level 4 Skirmisher
Small natural beast (Dinosaur) XP 175
Initiative +8 Senses Perception +4
HP 55; Bloodied 27
AC 18; Fortitude 16, Reflex 18, Will 16
Speed 2; Fly 10
m Joint-injuring Bite (standard; at-will)
+9 vs. AC; 1d6+4 damage and slowed (save ends)
Mobile Skirmisher
+1d6 damage if the Archaeopteryx moves 4 or more squares before attacking.
Alignment Unaligned Languages —
Skills Athletics +9; Acrobatics +11
Str 14 (+4) Dex 18 (+6) Wis 14 (+4)
Con 15 (+4) Int 4 (-1) Cha 4 (-1)

The Archaeopteryx is basically a flying reptile, though it is the ancestor of modern birds. It has colorful feathers and basically feeds on vermin; it flees combat with anything PC sized, unless given no other choice.

Brontosaurus

Level 13 Elite Brute
Gargantuan natural beast (Dinosaur) XP 1600
Initiative +8 Senses Perception +10
HP 298; Bloodied 149
AC 27; Fortitude 27, Reflex 21, Will 24
Saves +2 Action Point 1
Speed 8
m Bite (standard; at-will)
Reach 4; +16 vs. AC; 3d6+6 damage
M Tail Attack (Standard; at-will)
Reach 4; +14 vs. Reflex; 2d8+6 and prone (no save needed) and slow (save ends)
All-Out Assault (standard; at-will)
The Brontosaurus makes a Bite and a Tail Attack attack.
Bullwhip Crack (standard; Refresh 5-6)
The Brontosaurus cracks its tail like a whip. A 200 decibel whip.
Close Burst 4; +14 vs. Reflex; 3d10+6 Thunder Damage and Deafened (save ends)
Alignment Unaligned Languages —
Skills Nature +14
Str 22 (+12) Dex 14 (+8) Wis 16 (+9)
Con 19 (+10) Int 4 (+3) Cha 4 (+3)

Modern science refers to the ‘Brontosaurus’ as ‘Apatosaurus’. Once thought to have lived half submerged in water, it’s now known that the Brontosaurus lived on land, ambling about on massive stocky legs, its tail raised off the ground while in motion. Despite having hugely long necks, the Brontosaurus could not raise its head very high above its body. Brontosaurus are among the largest land animals in history, over 75 feet long and with a mass of at least 25 short tons. Brontosaurs have a single huge claw on each forelimb and three claws on their hind limbs. Juvenile Brontosaurs are semi-bipedal, able to run on their hind legs with their forelegs in the air; older ones had to keep all four on the ground to support their weight.

 

Elasmosaurus

Size/Type:       Huge Animal

Hit Dice:         10d8+66 (111 hp)

Initiative:         +2

Speed:             20 ft. (4 squares), swim 50 ft.

Armor Class:   13 (–2 size, +2 Dexterity, +3 natural), touch 10, flat-footed 11

Base Attack/Grapple: +7/+23

Attack:            Bite +13 melee (2d8+12)

Full Attack:     Bite +13 melee (2d8+12)

Space/Reach:   15 ft./10 ft.

Special Attacks:          —

Special Qualities:        Low-light vision, scent

Saves: Fort +15, Ref +9, Will +4

Abilities:          Str 26, Dexterity 14, Con 22, Int 2, Wis 13, Cha 9

Skills: Hide –4*, Listen +4, Spot +9, Swim +16

Feats:   Dodge, Great Fortitude, Toughness (2)

Environment: Warm aquatic

Organization: Solitary, pair, or herd (5–8)

Challenge Rating:       7

Treasure:          None

Alignment:      Always neutral

Advancement:             11–20 HD (Huge); 21–30 HD (Gargantuan)

Level Adjustment:      —

Though it resides primarily in the water, an elasmosaurus only breathes air. An elasmosaurus has a total length of some 30 feet, including a tail half as long as its entire body, and weighs about 5,000 pounds. Observers who see only its head or tail might easily mistake it for a massive snake.

An elasmosaurus is aggressive and attacks anything it notices. The creature is strong, fast, and highly maneuverable, able to turn quickly and lunge at prey. When hunting, it travels with its head out of the water, snapping down quickly to seize prey.

Skills: *An elasmosaurus has a +8 racial bonus on Hide checks in water.

 

Deinonychus

Size/Type: Medium Animal

Hit Dice: 4d8+16 (34 hp)

Initiative: +2

Speed:  60 ft. (12 squares)

Armor Class:   17 (+2 Dexterity, +5 natural), touch 11 12, flat-footed 14 15

Base Attack/Grapple: +3/+7

Attack: Talons +6 +7 melee (2d6+4 1d8+4)

Full Attack: Talons +7 melee (1d8+4) and 2 fore claws +2 melee (1d3+2) and bite +2 melee (2d4+2)

Space/Reach:   5 ft./5 ft.

Special Attacks: Pounce

Special Qualities: Low-light vision, scent

Saves: Fort +8, Ref +6, Will +2

Abilities: Str 19, Dexterity 15, Con 19, Int 2, Wis 12, Cha 10

Skills: Hide +12, Jump +26, Listen +10, Spot +10, Survival +10

Feats:   Run, Track

Environment: Warm forests

Organization: Solitary, pair, or pack (3–6)

Challenge Rating:       3

Treasure:   None

Alignment: Always neutral

Advancement: 5–8 HD (Medium)

Level Adjustment:     —

A deinonychus is bright green along its back and flanks, with a much lighter shade of the same color on its underside. The body has darker spots or stripes. Its tail extends straight out behind itself, held aloft by an intricate structure of bony supports, thus allowing its weight to be carried entirely by the back legs. It weighs about 600 pounds.

A deinonychus uses a combination of speed, grasping forearms, large teeth, and hind legs with ripping talons. It hunts by running at prey, leaping, and ripping with its rear talons as it claws and bites. The talons count as one attack. A deinonychus has a relatively large brain for a dinosaur, and its pack hunts with cunning tactics.

Pounce (Ex): If a deinonychus charges, it can make a full attack.

Ichthyosaurus

Level 10 Skirmisher
Large natural beast (Dinosaur) XP 1600
Initiative +12 Senses Perception +12; low-light vision
HP 106; Bloodied 53
AC 24; Fortitude 22, Reflex 23, Will 20
Resist Cold 10
Speed Swim 12
m Bite (standard; at-will)
Reach 2; +15 vs. AC; 2d6+5 damage
Nimble Swimmer (move; Refresh 5-6)
The Ichtyosaurus shifts up to 6 squares.
Mobile Skirmisher
If the Ichtyosaurus ends a move 4 or more squares from its starting point, it adds +1d6 to damage inflicted that turn.
Alignment Unaligned Languages —
Skills Athletics +14, Acrobatics +15
Str 18 (+9) Dex 21 (+10) Wis 14 (+7)
Con 18 (+9) Int 4 (+2) Cha 4 (+2)

Ichtyosaurus was a skillful predator of the dinosaur era, living in the water and eating things too small to save themselves. Real Ichtyosaurus ate fish and squid. Fantasy ones supplement their diet with adventurers. Unlike most dinosaurs, they gave birth to live young in the water, never needing to go to the land. Ichtyosaurus had large, powerful eyes protected by bony shields. It had a shark like body with a flesh dorsal fin and a large caudal fin. Its ears were rigid and bony, carrying vibrations to a protected inner ear.

 

Nothosaurus

Level 7 Skirmisher
Large natural beast (Dinosaur) XP 300
Initiative +8 Senses Perception +10
Immune Water-Breather
HP 80; Bloodied 40
AC 23; Fortitude 19, Reflex 18, Will 17
Speed –; Swim 9
m Bite (standard; at-will)
+12 vs. AC; 2d6+5 damage
Mobile Skirmisher
If the Nothosaurus moves 4 or more squares in one turn, it adds +1d6 to its Bite damage
Capsize (move; at-will)
This can only be used against vehicles on the surface up to size Large. The Nothosaurus can take up to a full move action, but must end up in the squares under its target. +11 vs. Reflex; the vehicle now flips upside down and is pushed 2 squares, dumping its passengers. Those who make saves can cling to the vehicle.
Alignment Unaligned Languages —
Skills Athletics +12, Nature +10, Perception +10
Str 19 (+7) Dex 16 (+6) Wis 14 (+5)
Con 16 (+6) Int 6 (+1) Cha 10 (+3)

Relatives of Pleisaurus and Icthysaurus, these dinosaurs lurk in the waters of ‘lost world’ areas looking for fish to eat. However, they also enjoy tasty humanoid, human, and demi-human swimmers and may even sink small boats to get some food. They especially infest the waterways of the Azcan lands, and are sometimes attacked by the Azcan military if they cause trouble.

 

Pachycephalosaurus

Level 10 Brute
Huge natural beast (Dinosaur) XP 500
Initiative +10 Senses Perception +15
HP 131; Bloodied 65
AC 22; Fortitude 22, Reflex 21, Will 21
Speed 8
m Head Ram (standard; at-will)
Reach 3; +11 vs. Fortitude; 2d6+5 and Slow (save ends)
M Impressive Head Ramming (standard; Refresh 5-6)
Reach 3; +11 vs. Fortitude; 3d10+6 and Stunned (save ends). This power can be used with a Charge action but does not otherwise count as a basic attack.
RAMMING SPEED
Pachycephalosaurus adds +2d6 to his damage if he moves at least 5 squares when charging.
Alignment Unaligned Languages —
Skills Athletics +15
Str 21 (+10) Dex 18 (+9) Wis 18 (+9)
Con 21 (+10) Int 4 (+2) Cha 4 (+2)

Pachycephalosaurus was a ‘crouched biped’; like many bipedal dinosaurs, it tended to lean forward with a long tail as a counter weight enabling it to remain bipedal. Unlike most bipeds, it had weak teeth and claws (and stunty short forearms), but an extremely bony, armored head. Certain past scholars such as Mad Ivan of Boldavia attempted to claim Pachycephalosaurus used his head like a flail. This may well explain why Mad Ivan’s fourth death left him with his neck turned ninety degrees to parallel his shoulders instead of being perpendicular to them. Superior scholarship has shown, however, that Pachycephalosaurus would use his head bones to gore foes by bending down low and ramming their flanks at high speed. This was used to fight predators or in mating dominance rituals to scare off competitors for female Pachycephalosaurus. Their pathetic teeth meant they probably ate leaves and small vermin. Of course, the DM can broaden its diet to adventurers if he sees fit.

 

Pterosaur

Small, Level 1 Minion
Small natural beast (Dinosaur) XP 25
Initiative +3 Senses Perception +6
HP 1; missed attacks never hurt minions
AC 15; Fortitude 10, Reflex 15, Will 13
Speed 2; Fly 9
m Bite (standard; at-will)
+5 vs. AC; 4 damage
Alignment Unaligned Languages —
Skills Acrobatics +8
Str 7 (-2) Dex 16 (+3) Wis 13 (+1)
Con 13 (+1) Int 4 (-3) Cha 4 (-3)

Small Pterosaurs are about the size of a bird; they are basically winged flying lizards with some beak teeth.

 

Pterosaur

Medium, Level 5 Skirmisher
Medium natural beast (Dinosaur) XP 200
Initiative +8 Senses Perception +9
HP 63; Bloodied 31
AC 19; Fortitude 16, Reflex 19, Will 17
Speed 2; Fly 12
m Bite (standard; at-will)
+10 vs. AC; 1d10+4
Mobile Fighter
+2 to all defenses if the Pterosaur moves 4 or more squares that turn.
Alignment Unaligned Languages —
Skills Acrobatics +11
Str 12 (+3) Dex 18 (+6) Wis 15 (+4)
Con 15 (+4) Int 4 (-1) Cha 4 (-1)

Medium Pterosaurs prey on small creatures; conversely, they can also be trained as mounts for such.

 

Pterosaur

Large, Level 10 Skirmisher
Large natural beast (Dinosaur) XP 500
Initiative +12 Senses Perception +15
HP 106; Bloodied 53
AC 24; Fortitude 19, Reflex 22, Will 22
Speed 2; Fly 9
m Bite (standard; at-will)
Reach 2; +15 vs. AC; 2d6+5
Diving Assault (standard; Refresh 5-6)
The Pterosaur takes up to a full move, making a Bite attack at +2d6 damage at some point during the move. This counts as a charge.
Mobile Fighter
+2 to all defenses if the Pterosaur moves 4 or more squares that turn.
Alignment Unaligned Languages —
Skills Acrobatics +15
Str 15 (+7) Dex 21 (+10) Wis 21 (+10)
Con 18 (+9) Int 4 (-1) Cha 4 (-1)

Large Pterosaurs prey on up to Medium size creatures; conversely, they can also be trained as mounts for such.

Giant Pteranodon, Level 15 Skirmisher
Huge natural beast (Dinosaur) XP 1,200
Initiative +15 Senses Perception +17
HP 149; Bloodied 74
AC 29; Fortitude 26, Reflex 28, Will 27
Speed 2; Fly 12
m Bite (standard; at-will)
Reach 3; +15 vs. AC; 2d8+6
m Grasping Bite (standard; at-will)
Reach 3; +15 vs. AC; 1d10+6 and Restrained. This is escaped as per Grab. The target is pulled adjacent to the Pteranodon and moves with it automatically.
Diving Assault (standard; Refresh 5-6)
The Pteranodon takes up to a full move, making a Bite or Grasping Bite attack at +2d6 damage at some point during the move. This counts as a charge.
Mobile Fighter
+2 to all defenses if the Giant Pteranodon moves 4 or more squares that turn.
Alignment Unaligned Languages —
Skills Acrobatics +18
Str 18 (+11) Dex 23 (+13) Wis 21 (+12)
Con 21 (+12) Int 4 (-1) Cha 4 (-1)

Giant Pteranodon prey on up to Large size creatures; conversely, they can also be trained as mounts for such. They have developed inside the Hollow World and are not normally found in dinosaur refuges on the surface of Mystara. It likes to catch live prey to bring to its hatchlings. They lair in cliff-faces, mountain tops and other places hard for other predators to reach.

 

Stegosaurus

Level 12 Soldier
Huge natural beast (Dinosaur) XP 700
Initiative +10 Senses Perception +15
HP 126; Bloodied 63
AC 28; Fortitude 24, Reflex 20, Will 22
Resist Cold 5 Fire 5
Speed 9
m Tail (standard; at-will)
Reach 3; +19 vs. AC; 2d6+6 damage
Threat Display (standard; at-will) | Fear
Ranged 20; +17 vs. Will; target is dominated to take a full move away from the Stegosaurus every turn until the effect wears off. (save ends)
Vicious Tail Lash (standard; Refresh 5-6)
Reach 3; +19 vs. AC; 3d8+5 and 10 ongoing damage
Alignment Unaligned Languages —
Skills Nature +15
Str 22 (+12) Dex 14 (+8) Wis 19 (+10)
Con 22 (+12) Int 4 (-1) Cha 4 (-1)

Stegosaurus is an armored dinosaur with two parallel rows of bony back wedges rising into the air along its curved spine. It had a rather unusual posture with its highly arched back, quadrupedal movement, a long head held low to the ground on a thick but extended neck, and its stiff tail held high in the air. Its tail was also spiked but with long thinner spikes for fighting. Its spine plates served for defense, threat displays, but also thermal regulation like the sail of Dimetrodon. It is an aggressive herbivore, responding to threats by fighting back. Viciously. Perhaps because of having one of the very smallest known Dinosaur brains.

 

Tanystropheus

Level 8 Lurker
Large natural beast (Dinosaur) XP 350
Initiative +13 Senses Perception +11
Immune Water-Breather
HP 68; Bloodied 34
AC 22; Fortitude 19, Reflex 20, Will 17
Speed 3; Swim 9; swampwalk
m Bite (standard; at-will)
Reach 2; +13 vs. AC; 2d6+5 damage
Amphibious Assault
When attacking someone on land from the water, Tanystropheus gains combat advantage.
Sneak Attack
Tanystropheus add +2d6 when attacking someone they have combat advantage against.
Capsize (move; at-will)
This can only be used against vehicles on the surface up to size Large. The Tanystropheus can take up to a full move action, but must end up in the squares under its target. +11 vs. Reflex; the vehicle now flips upside down and is pushed 2 squares, dumping its passengers. Those who make saves can cling to the vehicle.
Swamplurk
In swampy conditions, Tanystropheus can initiate stealth so long as all possible observers are on land and he is in the water.
Alignment Unaligned Languages —
Skills Athletics +13, Nature +11, Perception +11
Str 18 (+8) Dex 20 (+9) Wis 14 (+6)
Con 14 (+6) Int 6 (+2) Cha 10 (+4)

Tanystropheus live in lakes, rivers and especially swamps, where they hunt fish and small mammals. They are not adverse to snapping up humans, elves, etc. either. They like to launch surprise attacks from the water on creatures by the bank. They have an extremely long neck and a reptillian body adapted for swimming. They are found in lost world environments such as the Hollow World around the Azcan lands and other places dinosaurs still dwell.

 

Triceratops

Size/Type:       Huge Animal

Hit Dice:         16d8+124 (196 hp)

Initiative:         –1

Speed:             30 ft. (6 squares)

Armor Class:   18 (–2 size, –1 Dexterity, +11 natural), touch 7, flat-footed 18

Base Attack/Grapple: +12/+30

Attack:            Gore +20 melee (2d8+15)

Full Attack:     Gore +20 melee (2d8+15)

Space/Reach:   15 ft./10 ft.

Special Attacks:          Powerful charge, trample 2d12+15

Special Qualities:        Low-light vision, scent

Saves: Fort +19, Ref +9, Will +6

Abilities:          Str 30, Dexterity 9, Con 25, Int 1, Wis 12, Cha 7

Skills: Listen +13, Spot +12

Feats:   Alertness, Great Fortitude, Toughness (4)

Environment: Temperate plains

Organization: Solitary, pair, or herd (5–8)

Challenge Rating:       9

Treasure:          None

Alignment:      Always neutral

Advancement:             17–32 HD (Huge); 33–48 HD (Gargantuan)

Level Adjustment:      —

Combat

These creatures are likely to charge and skewer any creature of at least Large size that infringes on their territory. A triceratops uses its trample attack on smaller opponents.

Powerful Charge (Ex): When a triceratops charges, its gore attack deals 4d8+20 points of damage.

Trample (Ex): Reflex half DC 28. The save DC is Strength-based.

 

Megaraptor

Size/Type:       Large Animal

Hit Dice:         8d8+43 (79 hp)

Initiative:         +2

Speed:             60 ft. (12 squares)

Armor Class:   17 (1 size, +2 Dexterity, +6 natural), touch 10 11, flat-footed 14 15

Base Attack/Grapple: +6/+15

Attack:            Talons +10 melee (2d6+5)

Full Attack:     Talons +10 melee (2d6+5) and 2 foreclaws +5 melee (1d4+2) and bite +5 melee (1d8+2)

Space/Reach:   10 ft./5 ft.

Special Attacks:          Pounce

Special Qualities:        Low-light vision, scent

Saves: Fort +10, Ref +8, Will +4

Abilities:          Str 21, Dexterity 15, Con 21, Int 2, Wis 15, Cha 10

Skills: Hide  +9, Jump +27, Listen +12, Spot +12, Survival +12

Feats:   Run, Toughness, Track

Environment: Warm forests

Organization: Solitary, pair, or pack (3–6)

Challenge Rating:       6

Treasure:          None

Alignment:      Always neutral

Advancement:             9–16 HD (Large); 17–24 HD (Huge)

Level Adjustment:      —

This creature is a larger version of the deinonychus, standing about 12 feet tall with a total length of 24 feet. It has the same appearance, habits, and abilities of the smaller version.

Pounce (Ex): If a megaraptor charges, it can make a full attack.

Skills: A megaraptor has a +8 racial bonus on Hide, Jump, Listen, Spot, and Survival checks.

 

Trachodon

Level 13 Skirmisher
Huge natural beast (Dinosaur) XP 800
Initiative +14 Senses Perception +10
HP 83; Bloodied 41
AC 21; Fortitude 19, Reflex 18, Will 17
Speed 12
m AFLACK! (Duckbill Bite) (standard; at-will)
Reach 3; +18 vs. AC; 2d8+6
Foreclaws Strike (standard; at-will vs. Large or larger creatures)
This attack can only be used against adjacent creatures who are size Large or larger; +16 vs. Reflex; 3d8+6
Mobile Skirmisher
The Trachodon adds +3d6 damage if it has moved at least 6 squares from where it started the turn.
Tail Smack (standard; Refresh 5-6)
Reach 3; +18 vs. AC; 4d8+6 damage and prone
Trample (standard; Refresh 5-6)
This can only be used on creatures of size Medium or less. The Trachodon takes a full move, moving through the square of its target at any point in the move without provoking attacks of opportunity from the target, though those nearby may get them if appropriate. When it moves through its target’s square, it attacks: +16 vs. Fortitude; 3d8+6, prone (no save needed), and stunned (save ends)
Alignment Unaligned Languages —
Skills Athletics +15, Nature +15
Str 19 (+10) Dex 22 (+12) Wis 18 (+10)
Con 19 (+10) Int 4 (+0) Cha 4 (+0)

Trachodons provide a perfect example of how paleontology is a work in progress. They were first proposed to exist in the 1850s, but by the mid-twentieth century, belief in its existence had ebbed as it became apparent that bits from entirely different creatures had been combined into one, and the surviving fossil bits originally used to hypothesize its existence were reclassified. By this point, however, its existence had seeped into popular culture and was not so easily eradicated. This frees the DM to give his Trachodons laser eyes if he sees fit. This version of Trachodons are semi-bipedal, fighting in a hunched over bipedal stance but moving swiftly on four legs with their long tails in the air when they want to run. They have heads rather like a duck, though the back areas of their ‘bill’ contain many many grinding teeth. Like all good fantasy dinosaurs, they like to kill adventurers, even though they are actually herbivores. Ecologically minded DMs may choose to have them be peaceful herbivores who only fight if provoked. But how interesting is that? Being hadrosaurs, Trachodons are extremely fast, for outrunning predators, like T. Rexes, who counted them among its food items.

Triceratops, Level 15 Soldier
Huge natural beast (Dinosaur) XP 1,200
Initiative +10 Senses Perception +12
HP 143; Bloodied 71
AC 31; Fortitude 28, Reflex 23, Will 27
Speed 8
m Snout Horn (standard; at-will)
Reach 3; +22 vs. AC; 2d8+6 damage
Triple-Horn Attack (standard; Refresh 5-6)
Reach 3; +22 vs. AC; 3d10+6 damage and 10 ongoing damage
Triceratops RUSH (standard; Refresh 5-6)
The Triceratops makes up to a full move, then attacks: +20 vs. Fortitude; 4d8+6 damage. This counts as a charge.
Alignment Unaligned Languages –
Str 23 (+13) Dex 12 (+8) Wis 20 (+12)
Con 23 (+13) Int 4 (+4) Cha 4 (+4)

This huge armored herbivore has a great bony frill to defend its neck. Twin bony spikes protrude from the frill forwards for defense, along with a horn from its nose. It has much the temperament of an elephant and is easily provoked to violence. Despite certain garbled bardly tales, it cannot actually fire energy blasts from its nose.

 

Tylosaurus

Level 13 Brute
Gargantuan natural beast (Dinosaur) XP 800
Initiative +10 Senses Perception +15
HP 162; Bloodied 81
AC 25; Fortitude 25, Reflex 23, Will 23
Resist Cold 10
Speed Swim 18
m Bite (standard; at-will)
Reach 4; +16 vs. AC; 3d6+6
M Head Ram (standard; at-will)
Reach 4; +14 vs. Fortitude; 1d10+6 and Stunned (save ends)
Face Bite (standard; Refresh 5-6)
Reach 4; +14 vs. Reflex; 3d10+6 and Blinded (save ends)
Capsize (move; at-will)
This can only be used against vehicles on the surface up to size Gargantuan. The Tylosaurus can take up to a full move action, but must end up in the squares under its target. +14 vs. Reflex; the vehicle now flips upside down and is pushed 5 squares, dumping its passengers. Those who make saves can cling to the vehicle.
Alignment Unaligned Languages —
Skills Athletics +17
Str 22 (+12) Dex 18 (+10) Wis 18 (+10)
Con 22 (+12) Int 4 (+3) Cha 4 (+3)

Tylosaurus was a truly humongous (49 or more feet long) apex predator of the Late Cretaceous, a contemporary of dinosaurs, but itself a mosasaur (predatory marine lizard, most closely related to modern snakes and monitor lizards). It had an elongated, tubular snout from which its name derived, used to ram and stun prey. It is usually found in shallow, nearshore waters, though sufficiently rich waters will lure it further out.

 

Tyrannosaurus Rex

Level 16 Solo Brute
Gargantuan natural beast (Dinosaur) XP 7000
Initiative +10 Senses Perception +12
HP 970; Bloodied 485
AC 30; Fortitude 30, Reflex 28, Will 26
Saves +5 Action Points 2
Speed 9
m Bite (standard; at-will)
Reach 4; +19 vs. AC; 3d8+7 damage
M Rend (Minor; at-will)
This can only be used on the victim of a successful Bite or Grappling Bite attack. Reach 4; 3d8+7 and 5 ongoing damage
M Stunty Forearms (Minor; at-will)
This attack can only be used on creatures who are at least Huge in size; +19 vs. AC; 2d8+7 damage and prone
Tyrant Lizard ROAR (standard; Refresh 5-6)
Close Burst 5; +17 vs. Will; 2d8+7 Psychic Damage and Push 3
Grappling Bite (standard; Refresh 5-6)
Reach 4; +17 vs. Reflex; 4d10+7 and target is Restrained and pulled up adjacent to the T. Rex; it is now in his mouth. It must escape as per a normal grab and moves with the T. Rex automatically if he moves.
Alignment Unaligned Languages ROAAAAAAAARRRRRRRRRR!!!!!!!!
Skill Intimidate +20
Str 24 (+15) Dex 21 (+13) Wis 21 (+13)
Con 24 (+15) Int 4 (+4) Cha 21 (+13)

 

Fantasy Velociraptor

Level 6 Skirmisher
Medium natural beast (Dinosaur) XP 250
Initiative +11 Senses Perception +10
HP 72; Bloodied 36
AC 20; Fortitude 18, Reflex 18, Will 18
Speed 8
m Bite (standard; at-will)
+11 vs. AC; 1d10+4 damage.
#*$#)*#()!!!! It’s VELOCIRAPTORS (Minor; Refresh 5-6) | Fear, Psychic
Burst 2 within 10 squares; +9 vs. Will; 1d6+4 Psychic Damage and push 3.
Scare the Prey
If a Velociraptor is adjacent to someone, everyone else gains combat advantage against that unfortunate being.
Pack Hunter
Velociraptors add +2d6 to damage if two or more allies are adjacent to their target.
Natural Thieves
*A Velociraptor’s claws count as Thieves’ Tools, adding +2 to Thievery skill uses where appropriate. They also get a +2 racial bonus to the Thievery skill and to Stealth.
Alignment Unaligned Languages —
Skills Athletics +11, Endurance +11, Stealth +14, Thievery +16*
Str 16 (+6) Dex 19 (+7) Wis 14 (+5)
Con 16 (+6) Int 19 (+7) Cha 4 (+0)

Fantasy Velociraptors were created by the noted Mad Archwizards Mikhail Kriton of Karameikos and Stefan Spellburgh of Aalban. These terrors make it their purpose in life to eat anything alive, but their preferred food is adventurers, precocious children, good-looking women and wise old men. They have an instinctive knack for breaking into places, born knowing how to pick locks, disable magical wards, and climb into chimneys, high windows, etc. Their obsessive pursuit of prey is also perhaps their greatest weakness, as they’ll break into ambushes and hideous death traps in pursuit of tasty things. They travel in packs, and may follow something larger hoping to finish off either it or its prey when the fight is over.

 

Fantasy Velociraptor Swarm

Level 16 Skirmisher
Huge natural beast (Dinosaur) XP 5600
Aura 3; Anyone who begins their turn within the aura is subject to an immediate Bite attack.
Initiative +11 Senses Perception +10
HP 72; Bloodied 36
AC 30; Fortitude 28, Reflex 28, Will 28
Speed 8
m Bite (standard; at-will)
Reach 3; +21 vs. AC; 2d8+7 damage.
M Swarm (standard; at-will)
Reach 2; +19 vs. Reflex; 1d10+7 damage and the target is pulled inside the swarm and Restrained. He is subject to the swarm’s Aura while inside it. The Victim may escape his Restrained condition as per normal rules for escaping a grab; the inside of a swarm counts as difficult terrain for movement.
Devour (minor; at-will 1/round)
Only against Restrained, Unconscious, or Stunned targets; +21 vs. AC; 3d8+7 damage
#*$#)*#()!!!! It’s VELOCIRAPTORS (Minor; Refresh 5-6) | Fear, Psychic
Burst 3 within 10 squares; +19 vs. Will; 1d10+7 Psychic Damage and push 3.
Scare the Prey
If a Velociraptor Swarm is adjacent to someone, everyone else gains combat advantage against that unfortunate being.
Pack Hunter
Velociraptor Swarms add +3d6 to damage if two or more allies are adjacent to their target.
Natural Thieves
*A Velociraptor’s claws count as Thieves’ Tools, adding +2 to Thievery skill uses where appropriate. They also get a +2 racial bonus to the Thievery skill and to Stealth.
Alignment Unaligned Languages —
Skills Athletics +18, Endurance +18, Stealth +22, Thievery +24*
Str 21 (+13) Dex 24 (+15) Wis 19 (+12)
Con 21 (+13) Int 24 (+15) Cha 4 (+0)

Sometimes, hungry velociraptors swarm in a great tide of densely packed and hungry flesh. A pack of hungry fantasy velociraptors can pull down all but the largest dinosaurs. Especially if several swarms work together.

Bangsaen: Nearby Shopping and Traveling

There is sooooo little information in English about the gem which is Bangsean on the internet!  I have lived here almost two years and I have nothing but good things to say about Bangsean and am amazed about the lack of information about Bangsean in English.  Some expats have suggested that perhaps this lack of information is for the best since this keeps the expat riff raff out and perhaps they are right.  Regardless, I plan to write at least three posts about Bangsean to enlighten the world about this incredible place!  The audience of this post is new foreign students or new foreign faculty at Burapha University but other foreigners in Bangsean may find the information useful.  You have just arrived in Bangsean and need to work or study at Burapha University!  Now what?

First, you can get just about anything you need shopping wise in Bangsean or nearby Bangsean!  Some hard earned, cash wise anyway, shopping advice is also included! Second, Bangsean may be the single best location in Thailand period!

There is a lot of stuff about Bangsean Beach on the internet so I will skip this subject.  If this is your first visit to Thailand then you will need to shop for basics.  The Central Plaza Mall in Chonburi is the largest mall right next to Bangsean and is north of Bangsean on Sukhumvit road (Highway 3 on the map above).  Below is a picture of the Central Plaza Mall in Chonburi:

Central Plaza Mall Chonburi

You take a red songthaew to get there.  Below is a picture of a songthaew:

Songthaew

The songthaew traveling north will go past the mall and then a Tesco Lotus, a hypermart, to the left and then into Chonburi city, not to be mixed up with Chonburi province.  Before arriving to the Central Plaza Mall you will pass not one but two Big C’s!  Big C is the largest hypermart in Thailand.  Big C recently bought out Carrefour and now there are Big Cs everywhere!  Your best bet if you have just arrived in Bangsaen is to skip those Big C’s and go to the Big C, previously Carrefour, attached to the Central Plaza Mall since they basically all have the same stuff.  If you go to the Big C in the mall then you get a mall and a Big C versus just a Big C.  You will also pass a Makro hypermarket but unless you want to buy twelve rolls of toilet paper instead of four then this hypermart should not be your first stop.  However, Makro often has really good prices for stuff like TVs and fridges etc and you might want to compare Makro and the other hypermarts before buying those types of big ticket items.  The four big places to buy electronics and white goods in the Bangsaen area are Tesco Lotus, Power Buy, Big C and Makro.  Big C and Makro have better in-store warranties than Power Buy.  Makro has the widest selection and best prices for white goods.  Power Buy has more specialized computer and electronics equipment.  There is a Power Buy in the Central Plaza Mall, Sriracha Robinson and Lamthong Mall.  Interestingly, while different Power Buy stores carry similar inventory, the price of electronic items will vary from store to store.  This is not the case with Tesco Lotus, Big C or Makro.  More and more taxis are starting to do business in Bangsean, a welcome trend, and you can use them to transport stuff like “32” inch TVs from the store to your apartment.  Also, if you buy “X” baht worth of stuff then you get free delivery from the store!  How much you need to buy varies from store to store.  Delivery is generally not very expensive anyway.

Below are pictures of the Big C, Makro and Power Buy logos:

Big C Logo

Makro

This songthaew route is used by many to commute back and forth from Chonburi to Bangsaen.  The songthaew is around 20 baht.  The songthaew may be a baht or two more or less depending on the distance you have traveled and the time of day.  Late night songthaews cost the full 20 baht.  An easy way to figure out the fare is to give a 20 baht bill and wait for change if you get change the fare was less if you do not get change then the fare was 20 baht!  I am sorry to say there is very little of interest in Chonburi for most tourists but a first timer that has just arrived in Thailand might find the city interesting.

If you travel on Sukhumvit road further to the North then you can go to Bangkok.  The easiest way to go to Bangkok is to take a van from Lamthong Mall in Bangsean.  Below is a picture of the bus station.

laemthong-bangsaen-bus-station

The bus and/or van will drop you off at Ekkamai BTS Station .  Actually you are dropped off in the parking lot of the Eastern Bus Station but you can see the Ekkamai BTS Station and its a five minute walk.  The cost is 90 baht!  Can’t beat the price.  The van then goes on to the Bang Na BTS Station.  Bang Na is kind of a suburb of Bangkok and not a lot out there for a tourist but some Burapha students live in this part of Bangkok.  You probably want to get of at Ekkamai.

If you have arrived in Bangsaen and do not know where Lamthong Mall is then that is your first step in exploring Bangsaen.  Lamthong Mall is within walking distance of Burapha University.  Lamthong Mall has a Tops Supermarket which does carry most of the foods and expat would need to survive.  There is also a KFC, a Pizza Hut and the Pizza Company.  You may argue that you are in Thailand and will only eat Thai food but after a couple of weeks this will get old.

As mentioned, there is a Power Buy in Lamthong Mall that will serve most of your electronic needs but I have had trouble returning stuff after a week unlike Big C and Makro.  There is a third floor filled with small mom and pop electronic/computer shops but they employ the “Asian small store warranty system” better known as “Caveat Emptor”.  You buy and the item is yours.  If the item you bought breaks down even an hour later from the time of purchase then that is your problem not theirs.  However, most of the major electronic brands do have a store in Central Plaza and they honor the company warranty without even blinking!  So maybe the store warranty is not that important in Thailand.   Lamthong Mall is probably the social center of Bangsean.  Lamthong Mall is better than nothing but sooner rather than later you will want to check out Central Plaza or one of the hypermarts mentioned.  Scooter for hire drivers in Bangsean will understand “Lamthong Mall”.  In Bangsean, the scooter for hire drivers wear blue cargo vests with a number on the back.  Stand to the side of the road and wave to get their attention.  I would not take the Sukhumvit road bus to Bangkok which is 40 baht and only marginally cheaper.

There is an excellent e-guide to Bangkok that can be downloaded for free as a pdf file at:  http://www.traveleguides.com/travel-guides/bangkok-guide.pdf

In order to visit places south of Bangsean you will need to take the Sukhumvit road busThe Bangsean bus stop is not marked with a sign but is on Sukhumvit road across from Nong Mon MarketIf you say Nong Mon Market then a scooter for hire driver will probably understand you.  Some scooter for hire driver’s may or may not understand “bus stop”.  The same red songthaew that takes you to Central Plaza Mall will take you by Nong Mon Market before going to the Central Plaza mall.  You can flag down the songthaew anywhere on the main road of Bangsean but the best place is probably in front of Lamthong and the songthaews generally stop there for a few minutes to pick up passengers.  Below is a picture of Nong Mon Market:

Nong Mom Market

From Nong Mong Market you take an overhead pedestrian bridge and cross the street.  Generally, you will see several people milling around a convenience store waiting for the bus.  There is a snooker parlor down the street from the convenience store that is visible from the bus stop.

Most buses go all the way to Rayong but some make their final stop at Pattaya.  A good tactic is to sit at the front of the bus near the bus driver and occasionally say where you want to go in a questioning tone.  For example, if you want to stop at Pattaya then say “Pattaya?” now and then.  If they forget about you then you may end up taking a trip all the way to the end of the line which is generally Rayong.  The first stop south from Bangsean is Sriracha and the bus ride is around 20 minutes from the Bangsean bus stop and costs 30(?) baht.  Sriracha offers the Robinson Mall in Sriracha.  The Robinson Mall is slightly larger than the Central Plaza Mall in Chonburi.  You will have to cross the street to get to the mall.  Below is a picture of the Robinson Mall in Sriracha:

Robinson Department Store Sriracha

Behind the mall is a small “Little Tokyo” where Japanese executives from the surrounding Japanese auto factories hang out.  There are various Japanese style restaurants, some Japanese stores and Izakayas (Japanese style pubs).  The mall and Japanese section provide a nice afternoon of entertainment for a tourist with one day to explore areas around Bangsean.  There are also several giant electronic stores within walking distance of the mall, south of the mall, on Sukhumvit road that have good prices and a large selection of electronic goods compared to the Bangsean area.

If you take the Sukhumvit road bus further south from Sriracha then you will arrive in Pattaya.  The ride will be about an hour, or more due to constant pickups of passengers along the way from, Bangsean and costs 40 baht.  From the bus stop on Sukhumvit road, you will need to take a scooter to Pattaya city.  The scooter drivers in Pattaya generally have good English and know the names of most major hotels and venues in Pattaya and can take you to where you want to go directly.

There are any number of students and faculty of Burapha University that live in Pattaya and commute by car back and forth.  The trip from Bangsean to Pattaya by car from Burapha can be as short as 30 minutes!  You might want to make friends with one of those commuters!

There is an excellent e-guide to Pattaya that can be downloaded for free as a pdf file at:  http://www.citingardenresort.com/images/pattaya_guide.pdf

The location of Bangsean means that you can spend a weekend in Bangkok or Pattaya any time you want!  This is one of the great advantages of Bangsean.  Bangsean is not bad.  Bangsean has an ok beach, Lamthong Mall, Central Plaza Mall nearby and more bars and restaurants than you can check out in a year.  Plus, Bangsean has a pretty educated populace due to Bangsean basically being a college town.  Pattaya has farang pressures I will not go into except to say that the touts do get really old really fast!  Bangkok has the pollution and grid lock of any big city.  Pattaya and Bangkok are great places to visit but maybe not great places to live in.  Bangsean may not be a tourist mecca but Bangsean is not a bad place to live in even if Bangsean can get a little boring.  I would mention that Bangsean is cheaper than Bangkok or Pattaya by a pretty wider margin.  I would say the cost of living in Bangsean is 25% less than the cost of living in Bangkok.  The cost of living in Bangsean is about 20% less than in Pattaya.  So maybe Bangsean is a little boring but a lot cheaper!  However, if you get bored in Bangsean then you can go north or south and have some fun!  There is a plan to build a high speed rail along Sukhumvit road from Bangkok to Rayong and this will make Bangsean and even better deal.  Bangsean will then be a commuter haven for those trying to escape the costs and pressures of  both Bangkok and Pattaya!

If you continue on the same Sukhumvit road bus further south then you will arrive in Rayong bus station in the city center of Rayong.  The Rayong city center does not offer much to tourists.  On the other hand, Rayong has a beach with some bars and pubs and a bit of an expat scene that might be worth an overnight stay but the expat scene on Rayong beach cannot compare with Pattaya.   You will need to take a taxi or songthaew from the Rayong bus station to the Rayong beach.  A better bet is to go from Rayong to Koh Samet.  From the Rayong bus station you will need to take a taxi or songthaew to Ban Phe.  From Ban Phe you can take a ferry to Koh Samet.  In Ban Phe there will be various touts trying to sell you a speedboat ticket to the island but the public ferry is much cheaper.  Do not buy a round trip speedboat ticket!  The round trip ticket will invariably be more expensive than if you take the ferry or buy two one-way speedboat tickets separately.  A determined tourist could do Koh Samet on a weekend.  Leave Friday afternoon, spend Saturday on the island, and return Sunday night.  However, a three day weekend would be a better choice.  This gives you at least two nights in Koh Samet and you can really relax rather than hurrying to and fro from Bangsean to Koh Samet and back.  Information about Koh Samet at:

http://wikitravel.org/en/Ko_Samet

Further south of Rayong on Sukhumvit road there is Koh Chang.  Most Sukhumvit road buses go from Bangkok to Rayong and you will probably have to transfer in the Rayong bus station to go to Koh Chang.  This is a four day trip, at least, and therefore Koh Chang goes beyond the goal of this post to provide a guide to places “near” Bangsean.

Taxi service in Bangsaen to other cities:

Airport Taxi – 086-785-3719

Bangkok Taxi – 086-048-6218

Pattaya Taxi – 081-002-7091

Minivan from Bangsaen to Suvarnabhumi Airport

The minivan straight to the international airport in Bangkok from Bangsean is across the street from Lamthong Mall.  Walk towards the beach and the bus station is next to the Islamic Bank of Thailand which is the only one in Bangsaen.

Islamic Bank of Thailand

This minivan service more or less runs hourly from 8 am to 8 pm but I would recommend checking what the next day’s schedule will be the day before since the schedule seems to vary a bit from time to time.

I want to recommend Haji Solehin Jewang as a guide and driver in Bangsean especially if you are Muslim.  Haji is a Muslim and knows where all the halal eateries are.  Haji knows English, Thai and Malay.  His telephone is 02-9887704.  His mobile is 081-3756393.

I did two more posts in a series about Bangsean:

Bangsean: Burapha University Tour

Bangsaen: United Place Apartments

WereVerse Universe Baby!