Send in the Army!
Background
A team of superpowered individuals is robbing a bank! No superheroes are to be found, so the police and
Army aim to take down the robbers.
Objective
Player 1 aims to stop Player 2 from escaping. Player 2 aims to defeat Player 1 and escape.
Team Size
Two-player game. Player 1 has a 400-point force composed only of characters with the Police team ability
or with “Easy Company” in their name, and gets four actions per turn. Player 2 has a 300-point force, and
gets three actions per turn.
Time Limit:
60 minutes
Rules Set: DC HeroClix
Preparing the Battlefield
An inside map is recommended, but any map can be played.
Special Rules
Player 2 has the option of scoring points for characters that escape the scene of the crime. To escape, a
character must start its turn in a square adjacent to the side of the map in Player 1’s starting area. The
character must then be given a move action, and then is removed from the map. Score points per the skill
level of the game.
Rookie Skill Rules
After Player 2’s tenth turn, his or her characters may escape through Player 1’s starting area. Player 2
receives victory points as if the escaped characters had survived to the end of the game.
Experienced Skill Rules
After Player 2’s eighth turn, his or her characters may escape through Player 1’s starting area. Player 2
receives victory points as if the escaped characters had survived to the end of the game.
Veteran Skill Rules
At the end of each turn, Player 2 rolls two six-sided dice. On a roll of 10 – 12, Player 2’s characters may
escape through Player 1’s starting area. Player 2 receives victory points as if the escaped characters had
survived to the end of the game. In addition, Player 2 scores 10 points for each object that his or her
characters escape with.
Victory Conditions
Use the standard
DC HeroClix victory conditions, including those from the skill rule, above, that you chose.
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