Send in the Army Scenario


Send in the Army!


Background


A team of superpowered individuals is robbing a bank! No superheroes are to be found, so the police and


Army aim to take down the robbers.


Objective


Player 1 aims to stop Player 2 from escaping. Player 2 aims to defeat Player 1 and escape.


Team Size


Two-player game. Player 1 has a 400-point force composed only of characters with the Police team ability


or with “Easy Company” in their name, and gets four actions per turn. Player 2 has a 300-point force, and


gets three actions per turn.


Time Limit:

60 minutes


Rules Set: DC HeroClix


Preparing the Battlefield


An inside map is recommended, but any map can be played.


Special Rules


Player 2 has the option of scoring points for characters that escape the scene of the crime. To escape, a


character must start its turn in a square adjacent to the side of the map in Player 1’s starting area. The


character must then be given a move action, and then is removed from the map. Score points per the skill


level of the game.


Rookie Skill Rules


After Player 2’s tenth turn, his or her characters may escape through Player 1’s starting area. Player 2


receives victory points as if the escaped characters had survived to the end of the game.


Experienced Skill Rules


After Player 2’s eighth turn, his or her characters may escape through Player 1’s starting area. Player 2


receives victory points as if the escaped characters had survived to the end of the game.


Veteran Skill Rules


At the end of each turn, Player 2 rolls two six-sided dice. On a roll of 10 – 12, Player 2’s characters may


escape through Player 1’s starting area. Player 2 receives victory points as if the escaped characters had


survived to the end of the game. In addition, Player 2 scores 10 points for each object that his or her


characters escape with.


Victory Conditions


Use the standard

DC HeroClix victory conditions, including those from the skill rule, above, that you chose.

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