Magic Run Amok Scenario


Magic Run Amok!

Background

A powerful magical item has
recently been unearthed and put on display in a local museum. Sensing its

power, magic users from around
the globe turn up to get their hands on it. An altercation starts, and the

item is destroyed, causing
magical energy to flood the museum.

Objective: Each player
aims to defeat the other.

Team Size: Two-player
game; 200-point forces; two actions per turn.

Time Limit: 60 minutes

Rules Set: DC HeroClix

Preparing the
Battlefield

Use the Museum Map from the DC
Premier set, or any inside map.

Rookie Skill
Rules

Characters with the Mystics team
ability can increase any one of their attributes as if they had the Perplex

power. They can apply this
ability only to themselves.

Experienced Skill
Rules

• Characters with the Mystics
team ability can increase any one of their attributes as if they had the

Perplex power. They can apply
this ability only to themselves.

• After both players have each
completed a turn, roll one six-sided die for each character that does

not have the Mystics team
ability. On a 1 or 2, that character takes 1 damage from the magical

energy.

Veteran Skill
Rules

• Only characters with the
Mystics team ability can be used to build each player’s team.

• Characters with the Mystics
team ability can increase any one of their attributes as if they had the

Perplex power. They can apply
this ability only to themselves.

• The random magical energy makes
using powers risky. Each time a character makes a successful

attack using a power or team
ability, before the results are applied, roll one six-sided die and

consult the table below:

1. Misfire – the attack does not
effect the intend target; instead it effects the attacker.

2. Absorbed – reduce the damage
dealt by this attack by 1, to a minimum of 1.

3. No effect – resolve the attack
as normal.

4. No effect – resolve the attack
as normal.

5. Energized – the attack
resolves as normal; damage dealt is increased by 1.

6. Overpower – the attack causes
knockback per the knockback rules.

Victory Conditions:
Use the standard DC HeroClix victory conditions.

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